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<font face="Georgia"><a class="moz-txt-link-freetext" href="https://dl.dropbox.com/u/28914094/ScreenUpdating.6.cs.gz">https://dl.dropbox.com/u/28914094/ScreenUpdating.6.cs.gz</a><br>
<br>
has some code for seeing the effect of changing the max number of
damage rectangles.<br>
<br>
Cheers,<br>
Bob<br>
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<div class="moz-cite-prefix">On 2/8/13 9:56 AM, Marcel Taeumel
wrote:<br>
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<blockquote cite="mid:1360335376549-4668610.post@n4.nabble.com"
type="cite">
<pre wrap="">Maybe we could also remove the seconds from the clock (by default) and/or
raise the limit-before-merge of the DamageRecorder a little bit? Maybe from
15 to 500? Why is it exactly 15 anyway?
Best,
Marcel
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