<div dir="ltr"><pre>>><i> Let me know if you'd like to make some noise!
</i>
>Seems certainly useful to me. In fact, I'd be surprised if there wasn't an implementation in Croquet or Qwaq already.
<br></pre><pre>Yes and no. There may be another implementation somewhere too, but I made one using the OpenCroquet base<br>mainly for the OpenGL code. The problem is it was coded as a GLSL fragment shader, so it was really fast but not<br>
</pre><pre>really Squeak code. It was a part of the Procedural Textures project that there is a video for at:<br><br></pre><pre> <a href="http://www.youtube.com/watch?v=qBHbMxplM5c">http://www.youtube.com/watch?v=qBHbMxplM5c</a><br>
<br></pre><pre>There used to be a page describing the whole project on the Croquet Consortium wiki, but that appears to be gone now.<br></pre><pre>The code was in the Hedgehog repository, which also appears to be gone. I still have most of my notes, and I might<br>
be able to dig up the code, if anyone is interested. The project was a stab at something similar to Jerzy Karczmarczuk's<br></pre><pre>Clastic, only using Croquet OpenGL with a Tweak UI.<br><br></pre><pre>I strongly encourage you to look at Jerzy's Clastic tutorial paper, which you can still find at:<br>
<br></pre><pre> <a href="http://karczmarczuk.users.greyc.fr/Work/Clastic_distr/clastic.html">http://karczmarczuk.users.greyc.fr/Work/Clastic_distr/clastic.html</a><br></pre><pre><br></pre><pre>Cheers,<br></pre><pre>Dave<br>
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