<div dir="ltr"><br><div class="gmail_extra"><br><div class="gmail_quote">On Sun, Sep 14, 2014 at 10:07 AM, Nicolai Hess <span dir="ltr">&lt;<a href="mailto:nicolaihess@web.de" target="_blank">nicolaihess@web.de</a>&gt;</span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr"><div class="gmail_extra"><div class="gmail_quote"><span class="">2014-09-14 18:20 GMT+02:00 kilon alios <span dir="ltr">&lt;<a href="mailto:kilon.alios@gmail.com" target="_blank">kilon.alios@gmail.com</a>&gt;</span>:<br><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div dir="ltr">Plenty ? no <div><br></div><div>A few ? yes</div><div><br></div><div>Woden is certainly a project that I want it to be successful and keep going forward but at the moment I can&#39;t say its usable when each time I resize the window it corrupts the viewport. </div><div><br></div><div>No offense intended but lately the more I dive inside Pharo the more I feel I waste my time, I love the IDE and the environment and live coding but using the libraries is a never ending struggle for me. I agree with Nicolai the landscape is not good, Pharo really lacks mature libraries . Sure we like to bash Java but Java libs are rock solid and very well documented. I bring Java as example. Again I am not complaining at all, I knew when I came to Pharo that I will have to face these limitations. I also don&#39;t feel comfortable asking questions all the time as if I want others to do my code but I did not have much of a choice. I just cant deal with the lack of documentation any more.</div><div><br></div><div>I think Pharo as a general idea is great , you definitely have taken the Squeak fork one big step further but you have a very long road ahead of you to make Pharo a modern environment. Asking for animating a window with good performance is one of the very basics of a good GUI API. I know you have limited resources and once again I am not complaining at all I just present my opinion. Its clear that Pharo needs a lot more people to contribute and bring the system forward at least to solve the basic problems.</div></div></blockquote><div><br></div></span><div>This is definitly wrong :)<br></div><div>Especially the older squeak versions were ahead of its time with  (animated) interactive UI elements. <br>Java (Swing) does not come with an animation framework for the UI (JavaFX, yes but that took its time). <br>There was a timing/animation framework used by Roman Guy for its FilthyRich clients, that did really look great. <br>He created UIs that never looked like ordinary Java UIs. But I think that was done by few people only. <br>So, doing this for pharo should be doable. (I do remember something like that was done for<br>Morphic (maybe this one: <a href="https://www.hpi.uni-potsdam.de/hirschfeld/trac/SqueakCommunityProjects/wiki/animations" target="_blank">https://www.hpi.uni-potsdam.de/hirschfeld/trac/SqueakCommunityProjects/wiki/animations</a>))<br><br></div><div>yoiu can do great thinks with Qt for C++ simple animation with the good old qwidget and<br>the newer qml-framework. That&#39;s what I would call feature UIs (mostly what is done nowadays on mobile devices and other<br></div><div>&quot;platforms&quot; have their own frameworks (java)android and Object-C (IPhone).<br><br></div><div>And I think we will see more &quot;feature&quot;-UI on the web with HTML5/Canvas/Web-GL. <br><br></div><div>Do we need a good new UI framework for pharo? Yes.<br></div><div>Do we need many developers for working on this ? No, I think a handfull (2-4) people would be enough.<br></div><div>What pharo really needs are:<br></div><div>Many more developers *using* pharo as a platform.</div></div></div></div></blockquote><div><br></div><div>Agreed.  But one real problem with the Squeak/Pharo UI is the lack of native windows.  There is an old project Graphics-External-Ffenestri but AFAICT it isn&#39;t being used.  But there /is/ a really good prototype of a native window system above Squeak done by Vassili Bykov in Newspeak.  The native windows contain morphs, but anything, including MVC, can be present. This provides native Win32 Windows (doing other platforms is merely work) /and/ the ability to snapshot and bring back up windows on a different platform (e.g. open in win32, snapshot and bring up in Squeak/Pharo Morphic windows, or vice verse), and the ability to do this dynamically.  Is anyone motivated to port the Newspeak code back to Squeak/Pharo?</div><div><br></div><div><br></div><div>If you&#39;re interested, contact me, or Vassili, or Bob Westergaard and ask about Brazil (think plumbing).</div><div><br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr"><div class="gmail_extra"><div class="gmail_quote"><span class="HOEnZb"><font color="#888888"><div>nicolai<br></div></font></span><div><div class="h5"><div><br><br> </div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div dir="ltr"><div><br></div><div>Thank you all people who helped me. But I don&#39;t think it worths to make my project in Pharo, too many problems.  I feel privileged to have helped you with my contributions , I wish the Pharo the best. </div><div><br></div><div>I could return back to Python but I think its time for me to bite the bullet and learn C/C++, since graphics is an area that deeply interest me (more as an artist less as a coder), so I don&#39;t have much of choice. Maybe I can brings some of my code back to Pharo with NB wrappers , I definitely will keep a close eye on Pharo. </div><div><br></div><div>In a few months I will also present to the Pharo community a secret last contribution ;) </div></div><div><div><div class="gmail_extra"><br><div class="gmail_quote">On Sun, Sep 14, 2014 at 6:26 PM, <a href="mailto:phil@highoctane.be" target="_blank">phil@highoctane.be</a> <span dir="ltr">&lt;<a href="mailto:phil@highoctane.be" target="_blank">phil@highoctane.be</a>&gt;</span> wrote:<br><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><p dir="ltr">Do you know anything better for futuristic UIs at the moment?</p>
<p dir="ltr">I guess that we aren&#39;t talking about commercial dev here. And if we would rely on everything being documented in Pharo, errr, we wouldn&#39;t go too far.</p>
<p dir="ltr">That being said, there are plenty of examples in the Woden code.</p>
<p dir="ltr">Phil</p>
<div class="gmail_quote">Le 14 sept. 2014 16:28, &quot;Nicolai Hess&quot; &lt;<a href="mailto:nicolaihess@web.de" target="_blank">nicolaihess@web.de</a>&gt; a écrit :<div><div><br type="attribution"><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div dir="ltr"><div><div><div><div>Why should he use it, now?<br></div>I mean, is there a stable API? Or a roadmap ?<br><br></div>Sometimes it is a bit dangerous to trust on &quot;bleeding edge&quot; pharo frameworks. <br></div>I did some work based on Roassal3D just to found out there won&#39;t be any further development.<br></div><div>The same happens with Roassal and GraphET.<br></div>The same can happen with Woden too :)<br><br><br><br><div><br></div></div><div class="gmail_extra"><br><div class="gmail_quote">2014-09-14 14:13 GMT+02:00 <a href="mailto:phil@highoctane.be" target="_blank">phil@highoctane.be</a> <span dir="ltr">&lt;<a href="mailto:phil@highoctane.be" target="_blank">phil@highoctane.be</a>&gt;</span>:<br><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><p dir="ltr">Why not use Woden?</p>
<p dir="ltr">Phil <br>
</p>
<div class="gmail_quote">Le 14 sept. 2014 12:51, &quot;kilon alios&quot; &lt;<a href="mailto:kilon.alios@gmail.com" target="_blank">kilon.alios@gmail.com</a>&gt; a écrit :<div><div><br type="attribution"><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div dir="ltr">yeah I am afraid transparency is very important to me </div><div class="gmail_extra"><br><div class="gmail_quote">On Sun, Sep 14, 2014 at 1:34 PM, Nicolai Hess <span dir="ltr">&lt;<a href="mailto:nicolaihess@web.de" target="_blank">nicolaihess@web.de</a>&gt;</span> wrote:<br><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div dir="ltr"><div class="gmail_extra"><div class="gmail_quote"><span>2014-09-14 11:32 GMT+02:00 stepharo <span dir="ltr">&lt;<a href="mailto:stepharo@free.fr" target="_blank">stepharo@free.fr</a>&gt;</span>:<br><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">
  
    
  
  <div bgcolor="#FFFFFF" text="#000000">
    I remember that there was an animated gif support. <br>
    Now I do not remember exactly.<br></div></blockquote><div><br></div></span><div>At least in squeak there is an AnimatedImageMorph, that can load and display animated gifs.<br></div><div>That works and is quite fast even for multiple instances. But of course no (alpha-)transparency<br></div><div><div><div><br> </div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div bgcolor="#FFFFFF" text="#000000">
    <br>
    for roassal2 have a look at the viva classes: this is the animation
    frameworks that igor designed.<br>
    <br>
    Stef<div><div><br>
    <br>
    <br>
    <div>On 14/9/14 10:22, kilon alios wrote:<br>
    </div>
    <blockquote type="cite">
      <div dir="ltr">so I tried to animate in Roassal having two
        different images display with a delay for few millisecond but it
        only displays the second image with this code
        <div><br>
        </div>
        <div>
          <div>form1 :=Form
            fromFileNamed:&#39;/Users/kilon/Pictures/pharo.png&#39;.</div>
          <div>form2 :=Form
            fromFileNamed:&#39;/Users/kilon/Pictures/box.png&#39;.</div>
          <div>v := RTView new.</div>
          <div>c := v canvas.</div>
          <div>s := TRBitmapShape new.</div>
          <div>s form: form1.</div>
          <div>c addShape: s.</div>
          <div>v  open.</div>
          <div><br>
          </div>
          <div>(1 to: 100) do: [ :index| </div>
          <div>s form: form1.</div>
          <div>s signalUpdate .</div>
          <div>&quot;(Delay forMilliseconds: 1000 ) wait.&quot;</div>
          <div>s form: form2.</div>
          <div>s signalUpdate .</div>
          <div>(Delay forMilliseconds: 1000) wait.].</div>
        </div>
        <div><br>
        </div>
        <div>I looked into RTAnimation but dont know how to use it for
          this example. Any help ? Does Roassal 2 support such
          animations ? </div>
        <div><br>
        </div>
        <div>if I do s form: and then s signalUpdate for each form
          separately it works fine but inside the loops does not seem to
          work , I tried bigger delays with no effect. </div>
      </div>
      <div class="gmail_extra"><br>
        <div class="gmail_quote">On Sun, Sep 14, 2014 at 10:57 AM,
          stepharo <span dir="ltr">&lt;<a href="mailto:stepharo@free.fr" target="_blank">stepharo@free.fr</a>&gt;</span>
          wrote:<br>
          <blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">
            <div bgcolor="#FFFFFF" text="#000000"> Ronie when you ready
              I can help writting a chapter for the nex book.<br>
              <br>
              Stef
              <div>
                <div><br>
                  <br>
                  <div>On 13/9/14 21:42, Ronie Salgado wrote:<br>
                  </div>
                  <blockquote type="cite">
                    <div dir="ltr">Hello,<br>
                      <br>
                      <div>
                        <blockquote style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex" class="gmail_quote"><span>
                            <div>On 13/9/14 20:11, Enrico Schwass wrote:<br>
                            </div>
                            <blockquote type="cite">
                              <div>Hi </div>
                              <div><br>
                              </div>
                              <div>another option could be the verse
                                protocol. There was a plugin for Maya
                                and Blender to do realtime rendering.
                                Dont know if there is some automatic
                                Swig-like wrapper for smalltalk but FFI
                                might work. <br>
                              </div>
                            </blockquote>
                            <br>
                          </span> There is Wig like wrapper for Pharo
                          done by ronie salgado.<br>
                        </blockquote>
                        <div><br>
                        </div>
                        <div>I have an adapted version of Swig for Pharo
                          NativeBoost here: <a href="https://github.com/ronsaldo/swig" target="_blank">https://github.com/ronsaldo/swig</a><br>
                          <br>
                        </div>
                        <div>Currently I am using it to generate my
                          Bullet bindings (available here: <a href="https://github.com/ronsaldo/bullet-pharo" target="_blank">https://github.com/ronsaldo/bullet-pharo</a>)
                          that can be used as an example of using Swig.
                          <br>
                        </div>
                        <div>I still have to improve more my Swig
                          generator, by writing documentation and fixing
                          some bugs.<br>
                          <br>
                        </div>
                        <div>Greetings,<br>
                        </div>
                        <div>Ronie<br>
                        </div>
                      </div>
                    </div>
                    <div class="gmail_extra"><br>
                      <div class="gmail_quote">2014-09-13 16:11
                        GMT-03:00 stepharo <span dir="ltr">&lt;<a href="mailto:stepharo@free.fr" target="_blank">stepharo@free.fr</a>&gt;</span>:<br>
                        <blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">
                          <div bgcolor="#FFFFFF" text="#000000"><span> <br>
                              <div>On 13/9/14 20:11, Enrico Schwass
                                wrote:<br>
                              </div>
                              <blockquote type="cite">
                                <div>Hi </div>
                                <div><br>
                                </div>
                                <div>another option could be the verse
                                  protocol. There was a plugin for Maya
                                  and Blender to do realtime rendering.
                                  Dont know if there is some automatic
                                  Swig-like wrapper for smalltalk but
                                  FFI might work. <br>
                                </div>
                              </blockquote>
                              <br>
                            </span> There is Wig like wrapper for Pharo
                            done by ronie salgado.<br>
                            <br>
                            Stef
                            <div>
                              <div><br>
                                <br>
                                <blockquote type="cite">
                                  <div><br>
                                  </div>
                                  <div><a href="http://youtu.be/c_D2YJSNj8I" target="_blank">http://youtu.be/c_D2YJSNj8I</a></div>
                                  <div><br>
                                  </div>
                                  <div>Almost a decade ago I did some
                                    ruby bindings by hand. It was
                                    working out of the box</div>
                                  <div><br>
                                  </div>
                                  <div>Bye</div>
                                  <div>Enno</div>
                                  <div><br>
                                    Am 13.09.2014 um 16:11 schrieb kilon
                                    alios &lt;<a href="mailto:kilon.alios@gmail.com" target="_blank">kilon.alios@gmail.com</a>&gt;:<br>
                                    <br>
                                  </div>
                                  <blockquote type="cite">
                                    <div>
                                      <div dir="ltr"><span><br>
                                        </span>&quot; I am curious. You mean
                                        rendering Bitmap from blender,
                                        for later use in Pharo UI? &quot;
                                        <div><br>
                                        </div>
                                        <div>yes exactly. Blender can
                                          render in all popular graphics
                                          files, most used are png.
                                          Animation frames can be
                                          rendered each frame in its own
                                          file. </div>
                                        <div><br>
                                        </div>
                                        <div>So basically its a lot like
                                          the average games out there. </div>
                                        <div><br>
                                        </div>
                                        <div>&quot;I will suggest bare bone
                                          Morphic mainly, then Athens
                                          when you need vectorial
                                          drawing.&quot;</div>
                                        <div><br>
                                        </div>
                                        <div>ok </div>
                                        <div><br>
                                        </div>
                                        <div>&quot;For iStoa I decided to go
                                          purely Morphic, I have a lot
                                          of bitmap. Bitmap source is
                                          SVG, then converted to PNG,
                                          overscaled for production use.
                                          Then from iStoa, depending on
                                          the application window extent,
                                          the bitmap are downscaled
                                          accordingly, I am pretty
                                          satisfied by the result.&quot;</div>
                                        <div><br>
                                        </div>
                                        <div>I fail to understand how
                                          your bitmap source is SVG for
                                          me bitmap is a raster graphic
                                          format svg is  procedural
                                          graphic format. Two opposite
                                          things. <br>
                                          <div><span><br>
                                            </span></div>
                                          <div><span>&quot;Sure. The
                                              downpoint, you will depend
                                              on one additional layer.&quot;</span></div>
                                          <div><span><br>
                                            </span></div>
                                          <div><span>dependency is not
                                              an issue. Afterall the
                                              graphic files themselves
                                              will be far bigger
                                              download even more so if
                                              the GUI becomes very
                                              large.</span></div>
                                          <div><span><br>
                                            </span></div>
                                          <div><span>&quot;</span>Nice.  What
                                            will be the expected
                                            outcomes of such API, I am
                                            not sure to understand and I
                                            am curious.&quot; </div>
                                          <div><br>
                                          </div>
                                          <div>Well Blender besides
                                            creating 3d objects (which
                                            can be used as 2d objects
                                            too) it can also create 3d
                                            unrendable objects. That
                                            means that objects produce
                                            no graphics and have the
                                            role of placeholders or
                                            helpers, for example when
                                            you want an emitter of light
                                            or emitter of a physical
                                            power like gravity or wind.
                                            Those are called dummy
                                            objects and I could use them
                                            to give characteristics to
                                            the graphics , for example I
                                            could use a dummy to define
                                            the are of influence of a
                                            mouse click , or what type
                                            of event the bitmap will
                                            respond to. That means you
                                            wont have to import the
                                            graphics manually to pharo
                                            and create a separate morph
                                            for each bitmap and then set
                                            the events but rather press
                                            a button in blender and then
                                            Ephestos will import then
                                            bitmaps to pharo , set the
                                            events and create the morphs
                                            automagically. </div>
                                          <div><br>
                                          </div>
                                          <div>So basically you will be
                                            using Blender as a GUI
                                            designer. </div>
                                          <div><span><br>
                                            </span></div>
                                          <div><span>&quot;</span>Use fuel to
                                            store the state of your
                                            application objects.&quot;</div>
                                          <div><br>
                                          </div>
                                          <div>ah nice so fuel is a good
                                            candidate. </div>
                                          <div><br>
                                          </div>
                                          <div>
                                            <div class="gmail_extra">I
                                              will also take a look at
                                              Dr Geo and Phratch , both
                                              apps have custom GUIs and
                                              use only Morphic (Dr Geo
                                              using Athens for the
                                              geometry primitives) . </div>
                                          </div>
                                        </div>
                                      </div>
                                    </div>
                                  </blockquote>
                                </blockquote>
                                <br>
                              </div>
                            </div>
                          </div>
                        </blockquote>
                      </div>
                      <br>
                    </div>
                  </blockquote>
                  <br>
                </div>
              </div>
            </div>
          </blockquote>
        </div>
        <br>
      </div>
    </blockquote>
    <br>
  </div></div></div>

</blockquote></div></div></div><br></div></div>
</blockquote></div><br></div>
</blockquote></div></div></div>
</blockquote></div><br></div>
</blockquote></div></div></div>
</blockquote></div><br></div>
</div></div></blockquote></div></div></div><br></div></div>
</blockquote></div><br><br clear="all"><div><br></div>-- <br>best,<div>Eliot</div>
</div></div>