<div dir="ltr">Both images were quite old and with several projects open.<div><br></div><div>The hack I did brought the past the update process</div><div><br></div><div>Best,</div><div>Karl</div></div><div class="gmail_extra"><br><div class="gmail_quote">On Fri, May 27, 2016 at 4:51 PM, marcel.taeumel <span dir="ltr"><<a href="mailto:Marcel.Taeumel@hpi.de" target="_blank">Marcel.Taeumel@hpi.de</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Karl Ramberg wrote<br>
<span class="">> My images usually have several projects. Could that be part of the<br>
> problem?<br>
><br>
> Best,<br>
> Karl<br>
><br>
</span>> On Thu, May 26, 2016 at 3:16 PM, marcel.taeumel &lt;<br>
<br>
> Marcel.Taeumel@<br>
<br>
> &gt;<br>
<div><div class="h5">> wrote:<br>
><br>
>> Karl Ramberg wrote<br>
>> > I updated another image and ran into the same problem:<br>
>> ><br>
>> > Best,<br>
>> > Karl<br>
>> ><br>
>> > On Tue, May 24, 2016 at 2:36 PM, karl ramberg &lt;<br>
>><br>
>> > karlramberg@<br>
>><br>
>> > &gt; wrote:<br>
>> ><br>
>> >> I changed the method as described and updated the image... No saved<br>
>> copy<br>
>> >> or call stack saved<br>
>> >><br>
>> >> Best,<br>
>> >> Karl<br>
>> >><br>
>> >> On Tue, May 24, 2016 at 1:45 PM, marcel.taeumel &lt;<br>
>><br>
>> > Marcel.Taeumel@<br>
>><br>
>> > &gt;<br>
>> >> wrote:<br>
>> >><br>
>> >>> Hi Karl,<br>
>> >>><br>
>> >>> can you share the problematic image?<br>
>> >>><br>
>> >>> Best,<br>
>> >>> Marcel<br>
>> >>><br>
>> >>><br>
>> >>><br>
>> >>> --<br>
>> >>> View this message in context:<br>
>> >>><br>
>> <a href="http://forum.world.st/Problems-updating-canvas-being-nil-tp4896873p4897035.html" rel="noreferrer" target="_blank">http://forum.world.st/Problems-updating-canvas-being-nil-tp4896873p4897035.html</a><br>
>> >>> Sent from the Squeak - Dev mailing list archive at Nabble.com.<br>
>> >>><br>
>> >>><br>
>> >><br>
>> ><br>
>> ><br>
>> ><br>
>> ><br>
>> > SqueakDebug.log (16K)<br>
>> > &lt;<a href="http://forum.world.st/attachment/4897276/0/SqueakDebug.log&gt" rel="noreferrer" target="_blank">http://forum.world.st/attachment/4897276/0/SqueakDebug.log&gt</a>;<br>
>><br>
>> Hi Karl,<br>
>><br>
>> I just updated an older image from #15844 to #15987 with many tools open<br>
>> and<br>
>> I did not run into your problem. It seems strange that your image has a<br>
>> world without a canvas. Even if so, there are measures to take care of it<br>
>> just 2-3 lines above your fix.<br>
>><br>
>> :-/<br>
>><br>
>> Best,<br>
>> Marcel<br>
>><br>
>><br>
>><br>
>> --<br>
>> View this message in context:<br>
>> <a href="http://forum.world.st/Problems-updating-canvas-being-nil-tp4896873p4897537.html" rel="noreferrer" target="_blank">http://forum.world.st/Problems-updating-canvas-being-nil-tp4896873p4897537.html</a><br>
>> Sent from the Squeak - Dev mailing list archive at Nabble.com.<br>
>><br>
>><br>
<br>
</div></div>Hi Karl,<br>
<br>
maybe. If you had multiple projects open when I made the project<br>
refactorings, some existing world may have gotten into an invalid state.<br>
However, the bug should have occured ealier? Which version did you try to<br>
update from?<br>
<br>
Best,<br>
Marcel<br>
<br>
<br>
<br>
<br>
--<br>
View this message in context: <a href="http://forum.world.st/Problems-updating-canvas-being-nil-tp4896873p4897866.html" rel="noreferrer" target="_blank">http://forum.world.st/Problems-updating-canvas-being-nil-tp4896873p4897866.html</a><br>
<div class="HOEnZb"><div class="h5">Sent from the Squeak - Dev mailing list archive at Nabble.com.<br>
<br>
</div></div></blockquote></div><br></div>