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    <p><font face="Georgia">Except that #outermostWorldMorph for the
        Worldlet will return the World where the <worldState> will
        be fine.</font><br>
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    <br>
    <div class="moz-cite-prefix">On 2/17/18 10:54 PM, David T. Lewis
      wrote:<br>
    </div>
    <blockquote type="cite"
      cite="mid:20180218035435.GA84104@shell.msen.com">
      <pre wrap="">Thanks Bob,

I see now the deprecated method, but I think something else is going wrong.
The original logic from privateOuterDisplayWorld is still present in the
most recent version of PasteUpMorph>>displayWorld. But worldState is nil
when this is called, and that seems to be the cause of the error.

I can't follow up on it tonight, but I think I'll try to dig back through
some earlier versions of the trunk image and see if I can figure out where
it started failing.

Dave


On Sat, Feb 17, 2018 at 09:36:25PM -0500, Bob Arning wrote:
</pre>
      <blockquote type="cite">
        <pre wrap="">PasteUpMorph used to say:


displayWorld

?????? self outermostWorldMorph privateOuterDisplayWorld


which would work if you remove the "self deprecated" from 
#privateOuterDisplayWorld


On 2/17/18 5:05 PM, David T. Lewis wrote:
</pre>
        <blockquote type="cite">
          <pre wrap="">This is an interesting one.

We have EventRecordingSpace class>>newStandalone that is trying to create 
a new
instance "capable of standing by itself as a usable morph."

This makes an instance with a contentArea that is a Worldlet. Presumabaly 
that
Wordlet is supposed to be and "independent" thing too. But then we get to
Worldlet(PasteUpMorph)>>displayWorld, in which the Worldlet tries to use 
its
worldState to display submorphs, but it has no worldState, so boom.

It may be necessary to look at an older image to figure out where this is
going wrong.

Dave

p.s. Tim, thanks for posting this question :-)


On Sat, Feb 17, 2018 at 11:27:53AM -0800, Tm Jhnsn wrote:
</pre>
          <blockquote type="cite">
            <pre wrap="">Hi all,

I am really enjoying the latest versions of Squeak.

In trying out 6.0-alpha with trunk updates, I found a DNU when doing 
normal Morphic tasks.  Sorry if this has already been reported.

Should be repeatable:

- open fresh image
- make flaps appear (open a new Morphic project, or World menu -> flaps 
-> show shared tabs)
- click Widgets
- drag out an Object Catalog
- click Multimedia

Something is going on within the Event Theatre item's initialization.

Seems to be that the "tutorial" Event Theatre Worldlet has a worldState 
instance variable which is nil, but it is being sent 
#displayWorld:submorphs: by PasteUpMorph>>#displayWorld.  Interestingly, 
Worldlet's class comments specifically suggest instances don't have their 
own worldState.  :D

Other buttons in the Object Catalog did not result in a DNU for me.

...stack follows:

UndefinedObject(Object)>>doesNotUnderstand: #displayWorld:submorphs:
Worldlet(PasteUpMorph)>>displayWorld
[] in Worldlet>>installFlaps
OrderedCollection>>do:
Worldlet>>installFlaps
EventRecordingSpace>>addSuppliesFlap
EventRecordingSpace>>initialize
EventRecordingSpace(Morph)>>initializeToStandAlone
EventRecordingSpace class(Morph class)>>newStandAlone
PartsBin class>>thumbnailForQuad:color:
[] in PartsBin>>listDirection:quadList:buttonClass:
OrderedCollection>>do:
PartsBin>>listDirection:quadList:buttonClass:
PartsBin>>listDirection:quadList:
ObjectsTool>>installQuads:fromButton:
[] in ObjectsTool>>showCategory:fromButton:
BlockClosure>>ensure:
CursorWithMask(Cursor)>>showWhile:
ObjectsTool>>showCategory:fromButton:
SimpleButtonMorph>>doButtonAction
SimpleButtonMorph>>mouseDown:
SimpleButtonMorph(Morph)>>handleMouseDown:
MouseButtonEvent>>sentTo:
SimpleButtonMorph(Morph)>>handleEvent:
MorphicEventDispatcher>>dispatchEvent:withHandler:withMorph:
[] in MorphicEventDispatcher>>dispatchMouseDown:with:
BlockClosure>>ensure:
MorphicEventDispatcher>>dispatchMouseDown:with:
MorphicEventDispatcher>>dispatchEvent:with:
SimpleButtonMorph(Morph)>>processEvent:using:
[] in MorphicEventDispatcher>>dispatchEvent:toSubmorphsOf:
Array(SequenceableCollection)>>do:
AlignmentMorph(Morph)>>submorphsDo:
MorphicEventDispatcher>>dispatchEvent:toSubmorphsOf:
MorphicEventDispatcher>>dispatchEvent:withHandler:withMorph:
[] in MorphicEventDispatcher>>dispatchMouseDown:with:
BlockClosure>>ensure:
MorphicEventDispatcher>>dispatchMouseDown:with:
MorphicEventDispatcher>>dispatchEvent:with:
AlignmentMorph(Morph)>>processEvent:using:
[] in MorphicEventDispatcher>>dispatchEvent:toSubmorphsOf:
Array(SequenceableCollection)>>do:
ObjectsTool(Morph)>>submorphsDo:
MorphicEventDispatcher>>dispatchEvent:toSubmorphsOf:
MorphicEventDispatcher>>dispatchEvent:withHandler:withMorph:
[] in MorphicEventDispatcher>>dispatchMouseDown:with:
BlockClosure>>ensure:
MorphicEventDispatcher>>dispatchMouseDown:with:
MorphicEventDispatcher>>dispatchEvent:with:
ObjectsTool(Morph)>>processEvent:using:
[] in MorphicEventDispatcher>>dispatchEvent:toSubmorphsOf:
Array(SequenceableCollection)>>do:
PasteUpMorph(Morph)>>submorphsDo:
MorphicEventDispatcher>>dispatchEvent:toSubmorphsOf:
MorphicEventDispatcher>>dispatchEvent:withHandler:withMorph:
[] in MorphicEventDispatcher>>dispatchMouseDown:with:
BlockClosure>>ensure:
MorphicEventDispatcher>>dispatchMouseDown:with:
MorphicEventDispatcher>>dispatchEvent:with:
PasteUpMorph(Morph)>>processEvent:using:
[] in PasteUpMorph>>processEvent:using:
BlockClosure>>ensure:
PasteUpMorph>>processEvent:using:
PasteUpMorph(Morph)>>processEvent:
[] in [] in [] in HandMorph>>sendEvent:focus:clear:
BlockClosure>>ensure:
MouseButtonEvent(MorphicEvent)>>becomeActiveDuring:
[] in [] in HandMorph>>sendEvent:focus:clear:
BlockClosure>>ensure:
HandMorph>>becomeActiveDuring:
[] in HandMorph>>sendEvent:focus:clear:
BlockClosure>>ensure:
PasteUpMorph>>becomeActiveDuring:
HandMorph>>sendEvent:focus:clear:
HandMorph>>sendMouseEvent:
HandMorph>>handleEvent:
HandMorph>>processEvents
[] in WorldState>>doOneCycleNowFor:
Array(SequenceableCollection)>>do:
WorldState>>handsDo:
WorldState>>doOneCycleNowFor:
WorldState>>doOneCycleFor:
PasteUpMorph>>doOneCycle
[] in MorphicProject>>spawnNewProcess
[] in BlockClosure>>newProcess


Thanks,
Tim


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