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<p><font face="Georgia">SoundPlayer class gives a clue:<br>
<p><font face="Georgia">resumePlaying: aSound quickStart: quickStart<br>
"Start playing the given sound without resetting it; it will
resume playing from where it last stopped. If quickStart is
true, then try to start playing the given sound immediately."<br>
<div class="moz-cite-prefix">On 2/22/18 10:27 AM, David T. Lewis
<pre wrap="">Hi Jeremy,
I am copying this to the squeak-dev list in case someone there can offer
On Wed, Feb 21, 2018 at 02:44:21PM -0800, Jeremy Landry wrote:
<pre wrap="">Hi, I made a quick audio sequencer test in Etoys and found that there's a
hidden 'timer' that limits the responsiveness of new sounds that go into
the playback buffer (terminology isn't accurate, but hopefully it makes
sense to people).
I found the sound buffer setting, but was wondering if there's something
else that limits how fast new sounds get added to the playback stream? I
read somewhere (old-man-aphasia here) that some code was added to prevent
overloading the buffer so surely there's a snippet of code I could add to a
project to reverse this, if it's what is causing the delay?
Thanks for any help finding the solution.
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