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I changed SoundPlayer class playLoop which I figured is what passes
the samples to the OS like attached, writing 1 mega samples to an
aiff file. TSTTCPW.<br>
I must have made a mistake because I suddenly get lost buffers but
frankly I had some wine :-).<br>
<br>
I used Tim's first snippet:<br>
<br>
"awful noise when mixing"<br>
|snd|<br>
snd := FMSound organ1.<br>
snd setPitch: 440 dur: 10 loudness: 0.9;<br>
play.<br>
1 second wait.<br>
<br>
FMSound brass1 setPitch: 470 // 2 dur:2 loudness: 0.9;<br>
play.<br>
1 second wait.<br>
snd stopGracefully<br>
<br>
It's repeatable the sound seems to have the right length but the
discontinuity marked red usually happens if the sound system of the
OS looses a buffer. I had my laptop run at 4 GHZ, the audio output
sounded normally bad and the loss is in the first second, where the
audio is still ok. Playing the recorded file reveals the additional
distortions.<br>
<br>
I just want to save another trip through the time zones so I put it
out buggy as it is. Maybe I just used the wrong place to do my
recording, maybe I recorded mono from a stereo buffer, whatever.<br>
<br>
Be mild :-)<br>
<br>
Herbert<br>
<br>
<br>
<img src="cid:part1.8427E003.88757A73@gmx.net" alt=""><br>
<br>
<div class="moz-cite-prefix">Am 27.12.2020 um 19:49 schrieb Herbert
König:<br>
</div>
<blockquote type="cite"
cite="mid:cf7ab590-eefa-4a65-bc0c-968ff1d0cec9@gmx.net">Next step
is to try to record the output before it goes to the OS and
<br>
see if the image or some primitive creates the problem.
<br>
<br>
Cheers,
<br>
<br>
Herbert
<br>
<br>
</blockquote>
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