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Thank's Stef, <br>
<br>
I like it. For sure I lack the knowledge to understand the 'killer
technology' but I know nothing about composition :-)<br>
<br>
Cheers,<br>
<br>
Herbert<br>
<br>
<div class="moz-cite-prefix">Am 17.03.2021 um 17:42 schrieb Stéphane
Rollandin:<br>
</div>
<blockquote type="cite"
cite="mid:5c1d19ab-53fe-35d9-a0fa-898be66cd66a@zogotounga.net">
<blockquote type="cite">Impressive! As an outer world person I
looked through the site but didn't find any Screenshots. *I'd
like to see the UI you're working in, be it a lot of
workspaces.* My UI usually is inspectors / explorers on Objects
with messages I send to them. Sometimes just some buttons placed
in the World. Making a GUI often is more than doubling the
effort.
<br>
</blockquote>
<br>
Attached:
<br>
<br>
P1.png shows the graph of song parts, each in a box, and an
explorer opened on the first of these boxes from where the
composition final tweaks are performed via plain code.
<br>
<br>
P2.png shows the contents of one of the boxes. The upper window is
a score editor with several melodic line generators, the bottom
left window is a projection playground which is the killer
technology I am proud to have invented about twenty years ago now,
and where raw melodic structures are generated, to be further
processed by the above mentioned melodic line generators.
<br>
<br>
So there is not a single UI, but instead multiple editors
referencing each other. The navigation is heavily driven by rich
menus that can be interactively destructured to yield buttons and
sets of controls such as the "prototype setting" sliders in
P2.png.
<br>
<br>
But mostly it is a mess.
<br>
<br>
Stef
<br>
<br>
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