24 September 2021 4:04:58.33996 pm VM: unix - Smalltalk Image: Squeak6.0alpha [latest update: #20635] SecurityManager state: Restricted: false FileAccess: true SocketAccess: true Working Dir /mnt/c/Users/Christoph/OneDrive/Dokumente/Squeak Trusted Dir /mnt/c/Users/Christoph/OneDrive/Dokumente/Squeak/secure Untrusted Dir /mnt/c/Users/Christoph/OneDrive/Dokumente/Squeak/My Squeak GLExternalLibrary1(Object)>>error: Receiver: a GLExternalLibrary1 Arguments and temporary variables: aString: 'No module to load address from' Receiver's instance variables: context: a B3DContext moduleName: 'libGL.so' GLExternalLibrary1(Object)>>externalCallFailed Receiver: a GLExternalLibrary1 Arguments and temporary variables: errCode: 12 Receiver's instance variables: context: a B3DContext moduleName: 'libGL.so' GLExternalLibrary1>>getString: Receiver: a GLExternalLibrary1 Arguments and temporary variables: name: 7938 Receiver's instance variables: context: a B3DContext moduleName: 'libGL.so' Message>>sendTo: Receiver: getString: 7938 Arguments and temporary variables: receiver: a GLExternalLibrary1 Receiver's instance variables: selector: #getString: args: #(7938) lookupClass: GLExternalLibrary1 GLExternalLibrary1(GLExternalLibrary)>>doesNotUnderstand: #getString: Receiver: a GLExternalLibrary1 Arguments and temporary variables: aMessage: getString: 7938 Receiver's instance variables: context: a B3DContext moduleName: 'libGL.so' GLUnpackLibrary>>getString: Receiver: a GLUnpackLibrary Arguments and temporary variables: t1: Receiver's instance variables: context: a B3DContext library: a GLExternalLibrary1 Message>>sendTo: Receiver: getString: Arguments and temporary variables: receiver: a GLUnpackLibrary Receiver's instance variables: selector: #getString: args: {} lookupClass: GLUnpackLibrary GLUnpackLibrary(GLLazyDecoratorLibrary)>>doesNotUnderstand: #getString: Receiver: a GLUnpackLibrary Arguments and temporary variables: aMessage: getString: Receiver's instance variables: context: a B3DContext library: a GLExternalLibrary1 GLUnpackLibrary(GLLibrary)>>stringStateNamed: Receiver: a GLUnpackLibrary Arguments and temporary variables: enum: data: nil Receiver's instance variables: context: a B3DContext library: a GLExternalLibrary1 GLUnpackLibrary(GLLibrary)>>versionString Receiver: a GLUnpackLibrary Arguments and temporary variables: Receiver's instance variables: context: a B3DContext library: a GLExternalLibrary1 GL10>>getVersion: Receiver: OpenGL 1.0 Arguments and temporary variables: aLibrary: a GLUnpackLibrary versionString: nil tokens: nil Receiver's instance variables: profile: nil GLUnpackLibrary(GLLibrary)>>version Receiver: a GLUnpackLibrary Arguments and temporary variables: Receiver's instance variables: context: a B3DContext library: a GLExternalLibrary1 [] in B3DContext>>initializeVersion Receiver: a B3DContext Arguments and temporary variables: majorMinor: nil profile: nil Receiver's instance variables: library: a GLUnpackLibrary version: OpenGL 1.0 extensions: nil userData: a Dictionary() isDestroyed: false objectState: nil debugMessageCallback: nil renderer: a B3DRenderer [] in GLUnpackLibrary(GLLibrary)>>makeCurrentDuring: Receiver: a GLUnpackLibrary Arguments and temporary variables: aBlock: [closure] in B3DContext>>initializeVersion previousLib: a GLInvalidLibrary Receiver's instance variables: context: a B3DContext library: a GLExternalLibrary1 FullBlockClosure(BlockClosure)>>ensure: Receiver: [closure] in GLUnpackLibrary(GLLibrary)>>makeCurrentDuring: Arguments and temporary variables: aBlock: [closure] in GLUnpackLibrary(GLLibrary)>>makeCurrentDuring: complete: nil returnValue: nil Receiver's instance variables: outerContext: GLUnpackLibrary(GLLibrary)>>makeCurrentDuring: startpcOrMethod: ([] in GLLibrary>>#makeCurrentDuring: "a CompiledBlock(1557924...etc... numArgs: 0 receiver: a GLUnpackLibrary GLUnpackLibrary(GLLibrary)>>makeCurrentDuring: Receiver: a GLUnpackLibrary Arguments and temporary variables: aBlock: [closure] in B3DContext>>initializeVersion previousLib: a GLInvalidLibrary Receiver's instance variables: context: a B3DContext library: a GLExternalLibrary1 B3DContext>>initializeVersion Receiver: a B3DContext Arguments and temporary variables: Receiver's instance variables: library: a GLUnpackLibrary version: OpenGL 1.0 extensions: nil userData: a Dictionary() isDestroyed: false objectState: nil debugMessageCallback: nil renderer: a B3DRenderer B3DContext(GLContext)>>initialize Receiver: a B3DContext Arguments and temporary variables: Receiver's instance variables: library: a GLUnpackLibrary version: OpenGL 1.0 extensions: nil userData: a Dictionary() isDestroyed: false objectState: nil debugMessageCallback: nil renderer: a B3DRenderer B3DContext class>>renderer: Receiver: B3DContext Arguments and temporary variables: aRenderer: a B3DRenderer Receiver's instance variables: superclass: GLContext methodDict: a MethodDictionary(#activate->(B3DContext>>#activate "a CompiledMethod...etc... format: 65544 instanceVariables: #('renderer') organization: ('activation' activate deactivate) ('context actions' destroy endFrame...etc... subclasses: nil name: #B3DContext classPool: nil sharedPools: nil environment: Smalltalk category: #'OpenGL-Balloon3D' --- The full stack --- GLExternalLibrary1(Object)>>error: GLExternalLibrary1(Object)>>externalCallFailed GLExternalLibrary1>>getString: Message>>sendTo: GLExternalLibrary1(GLExternalLibrary)>>doesNotUnderstand: #getString: GLUnpackLibrary>>getString: Message>>sendTo: GLUnpackLibrary(GLLazyDecoratorLibrary)>>doesNotUnderstand: #getString: GLUnpackLibrary(GLLibrary)>>stringStateNamed: GLUnpackLibrary(GLLibrary)>>versionString GL10>>getVersion: GLUnpackLibrary(GLLibrary)>>version [] in B3DContext>>initializeVersion [] in GLUnpackLibrary(GLLibrary)>>makeCurrentDuring: FullBlockClosure(BlockClosure)>>ensure: GLUnpackLibrary(GLLibrary)>>makeCurrentDuring: B3DContext>>initializeVersion B3DContext(GLContext)>>initialize B3DContext class>>renderer: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - B3DContext class>>bounds: UndefinedObject>>DoIt Compiler>>evaluateCue:ifFail: Compiler>>evaluateCue:ifFail:logged: Compiler>>evaluate:in:to:environment:notifying:ifFail:logged: [] in SmalltalkEditor(TextEditor)>>evaluateSelectionAndDo: FullBlockClosure(BlockClosure)>>on:do: SmalltalkEditor(TextEditor)>>evaluateSelectionAndDo: SmalltalkEditor(TextEditor)>>evaluateSelection SmalltalkEditor(TextEditor)>>doIt SmalltalkEditor(TextEditor)>>doIt: SmalltalkEditor(TextEditor)>>dispatchOnKeyboardEvent: SmalltalkEditor(TextEditor)>>keyStroke: [] in [] in TextMorphForEditView(TextMorph)>>keyStroke: TextMorphForEditView(TextMorph)>>handleInteraction:fromEvent: TextMorphForEditView>>handleInteraction:fromEvent: [] in TextMorphForEditView(TextMorph)>>keyStroke: StandardToolSet class>>codeCompletionAround:textMorph:keyStroke: ToolSet class>>codeCompletionAround:textMorph:keyStroke: TextMorphForEditView(TextMorph)>>keyStroke: TextMorphForEditView>>keyStroke: TextMorphForEditView(Morph)>>handleKeystroke: TextMorphForEditView(TextMorph)>>handleKeystroke: KeyboardEvent>>sentTo: TextMorphForEditView(Morph)>>handleEvent: TextMorphForEditView(Morph)>>handleFocusEvent: MorphicEventDispatcher>>doHandlingForFocusEvent:with: MorphicEventDispatcher>>dispatchFocusEvent:with: TextMorphForEditView(Morph)>>processFocusEvent:using: TextMorphForEditView(Morph)>>processFocusEvent: [] in [] in [] in HandMorph>>sendFocusEvent:to:clear: [] in ActiveEventVariable class(DynamicVariable class)>>value:during: FullBlockClosure(BlockClosure)>>ensure: ActiveEventVariable class(DynamicVariable class)>>value:during: [] in ActiveEventVariable class>>value:during: FullBlockClosure(BlockClosure)>>ensure: ActiveEventVariable class>>value:during: KeyboardEvent(MorphicEvent)>>becomeActiveDuring: [] in [] in HandMorph>>sendFocusEvent:to:clear: [] in ActiveHandVariable class(DynamicVariable class)>>value:during: FullBlockClosure(BlockClosure)>>ensure: ActiveHandVariable class(DynamicVariable class)>>value:during: -- and more not shown --