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<p>Hey all,<br>
<br>
I've been working on hardware-accelerated graphics in Squeak for a
bit now and wanted to share some of the projects I've been using
to get current OpenGL versions running in Squeak trunk.</p>
<blockquote>
<p><a moz-do-not-send="true"
href="https://github.com/hpi-swa-lab/squeak-graphics-opengl/tree/main/OpenGL">https://github.com/hpi-swa-lab/squeak-graphics-opengl/tree/main/OpenGL</a><br>
<a moz-do-not-send="true"
href="https://github.com/hpi-swa-lab/squeak-graphics-opengl/tree/main/GLFW">https://github.com/hpi-swa-lab/squeak-graphics-opengl/tree/main/GLFW</a></p>
</blockquote>
<p>I'd consider these two projects mostly complete and hopefully
stable, so feel free to try them out.<br>
You can find most of the interesting details in the READMEs (and
class comments), so I'll hold myself back from repeating them
here.<br>
If you have any questions, remarks or ideas pop me a message,
create an issue or just answer this thread :)<br>
<br>
Cheers<br>
Stephan<br>
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