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                                        But it was funny! xD Don't you like sounds? :-)<div><br></div><div>Best,</div><div>Marcel</div><div class="mb_sig"></div><blockquote class='history_container' type='cite' style='border-left-style:solid;border-width:1px; margin-top:20px; margin-left:0px;padding-left:10px;'>
                        <p style='color: #AAAAAA; margin-top: 10px;'>Am 31.01.2022 21:22:17 schrieb commits@source.squeak.org <commits@source.squeak.org>:</p><div style='font-family:Arial,Helvetica,sans-serif'>A new version of EToys was added to project The Inbox:<br>http://source.squeak.org/inbox/EToys-ct.461.mcz<br><br>==================== Summary ====================<br><br>Name: EToys-ct.461<br>Author: ct<br>Time: 31 January 2022, 9:21:55.1383 pm<br>UUID: 9acb64f1-d86b-de49-9632-f6ebfd49fcae<br>Ancestors: EToys-mt.460<br><br>Proposal: Do not play sounds while initializing the players tool. Opening a fresh image and selecting the Scripting category should not make a sound. Running MorphicUIManagerTest>>#testShowAllBinParts should not make a sound. I think this acoustic feedback is unnecessary, also given the fact that the invigorate button is currently not displayed anywhere in the UI.<br><br>=============== Diff against EToys-mt.460 ===============<br><br>Item was changed:<br>  ----- Method: AllPlayersTool>>reinvigorate (in category 'reinvigoration') -----<br>  reinvigorate<br>      "Referesh the contents of the receiver"<br>  <br>         (submorphs copyFrom: 3 to: submorphs size) do: [:m | m delete].<br>       self currentWorld doOneCycleNow.<br>+     self currentWorld presenter reinvigoratePlayersTool: self.!<br>-  self playSoundNamed: 'scritch'.<br>-      (Delay forMilliseconds: 700) wait.<br>-   self currentWorld presenter reinvigoratePlayersTool: self.<br>-   self playSoundNamed: 'scratch'.!<br><br><br></div></blockquote>
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