[Squeakfoundation]3.5 release timing (was Re: Outstanding 3.4
dway at riskmetrics.com
Wed Mar 5 00:47:40 CET 2003
On Tuesday, March 4, 2003, at 02:52 AM, Daniel Vainsencher wrote:
> What are releases still needed for?
> - Newbies coming in without the knowledge to determine their own
> environment. These are certainly no reason to have very frequent
> releases. They're a moderate/weak reason to have one fix release, in
> order to fix project saving, but I suspect most of the project saving
> people of the world either can fix the bug from knowledge, or are
> getting their image from squeakland, which I've heard has it fixed.
> - A common reference platform for human communication (I have 7.8,
> update 100023, and these loaded, and the Muffin Materialization demo
> just doesn't work!). Doesn't require releasing very often, quarterly is
> probably better than monthly, less confusion.
> - A common platform for packages, in the presence of a process where
> things are leaving the image, and becoming packages maintained by the
> community. Ah. Since we don't yet know how it'll work, we just don't
> know. I'll bet it won't require releasing very often at least until
> we're in there removing the Browser, or Compiler. Nothing really should
> care very much if Celeste is in or not.
Yes, those are basically the points I was getting at.
> So why are people (me included) clamouring for more frequent releases?
> well, they all seem to be really asking for two things - visibility and
> Visibility - we know where we are, what we have is more or less what
> newbies are downloading, what we're using off the update stream is as
> near as possible everything that's been reviewed.
> Speed - get things harvested faster, get fixes/enhancements stabilized
> Does anybody see any other reason to have very frequent releases?
Not really. I'm not sure that the Visibility argument is that
compelling, though. I don't mind that much the idea of newbies being
3-4 months out of sync with what alpha testers are using. (As long as
there are enough alpha testers to really test things.) Although much
more than 3-4 months might bother me. I guess it's a matter of degree.
Okay, perhaps by Visibility you also mean the fact that a newbie's bug
report might get fixed and released into a stable version sooner with
frequent releases than it would have otherwise.
> The only thing here that depends on the releases, is the aspect of
> making something nice for the newbie, and around quarterly would
> probably be just dandy.
> So what am I saying? I think getting one more release relatively
> quickly, with just fixes, would be a good thing, because we'd have a
> very good release out there, and be quite sure we can make those
> whenever we want. Call me insecure, but I prefer to have a very good
> release out there, and not a "maybe about the same, maybe not quite as
> good" release, where we still depended on Scott. Then we can rest easy
> and think about other things. Whether it takes 4 weeks or 8 isn't that
> critical to me.
That does make some sense. A "very good" release might be a good start
before getting down to splitting up the image and other work, as
opposed to a more average release. A reference release of sorts. And
good PR, I suppose.
It would delay the "getting down to splitting up the image" by at least
a month, though. And I'm not sure it's *really* that important. So
I'm still on the fence, awaiting a few more opinions.
Post-3.5, people have mentioned quarterly releases as a possible goal,
while others have mentioned releases every 6 months. My original
thought was either every 4 months or 6 months or so. I kind of like 4
months, actually... not quite as intense as every 3 months, but still
reasonably rapid, certainly more rapid than the last several Squeak
releases. Whatever the interval, I also like the idea of a somewhat
regular cycle, in which stuff that doesn't make it in time for the
release gets put off until the next release, rather than delaying the
> And then, we have some issues with our process, regarding speed and
> visibility, that we should improve. Part of it is having a clear
> out there about how to get ones fixes in quickly (do all the work for
> us, of course :-). Part of it is maybe some distributed way of getting
> feedback, maybe without depending on a magic server somewhere spewing
Yes. Now that 3.4 is done, I want to get going on the harvesting tool,
at least. Although if we go with a one-month quick cycle for 3.5, the
tool may not be done early enough to make a big difference. (There
would still be value in just getting it done, of course.) We would
probably have to do some fix harvesting by hand, at first.
In the meantime, I will try to outline a brief harvesting process (say,
tomorrow), at least, that we could debate very briefly and then use to
harvest things, by hand at first, and then use that process as a basis
for the tool.
But we do need to decide on the 3.5 release timing very soon...
- Doug Way
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