Summer Camp

Naala Brewer naala_brewer at hotmail.com
Tue Jun 11 10:45:26 PDT 2002


Welcome them rather than exclude them for starters.  Treat them as equals to 
the boys.  Women/girls are capable of doing anything the men/boys can do on 
the computers and they should be given credit when they do original/good 
work.  DO NOT PUT THEM INTO THE MOLD THAT SOCIETY THINKS THEY ARE.  Not all 
girls are nurturers, teachers, and non-technical.  I happen to know many 
women/girls who are very technically inclined and are much more interested 
in analytical thinking rather than verbal.  I happen to be one of them.

Finally, if you can, get some women role models to help with the class, 
women who are capable and interested in the goals of the class.  If the 
girls see virtually no women involved, they will probably be more reluctant 
to join.  This is true in general, not just for your class.


>From: "Edwin Pilobello" <e_pilobello at attbi.com>
>Reply-To: squeakland at squeakland.org
>To: <squeakland at squeakland.org>
>Subject: RE: Summer Camp
>Date: Mon, 10 Jun 2002 23:51:58 -0700
>
>Awesome!  I will try these ideas.
>
>QUESTION :  How do you get more girls to sign up for a computer
>programming class/camp?  Saturday Academy has a lot of restricted funds
>targetted for 1) getting girls into nursing, 2) getting girls into
>science, engineering and math.
>
>They sure would like to use those funds successfully.
>
>Cheers,
>Edwin
>
>-----Original Message-----
>From: owner-squeakland at squeakland.org
>[mailto:owner-squeakland at squeakland.org] On Behalf Of thom
>Sent: Monday, June 10, 2002 11:29 PM
>To: squeakland at squeakland.org
>Subject: RE: Summer Camp
>
>
>On Mon, 10 Jun 2002, Edwin Pilobello wrote:
>
> > Of course it's going to be fun!  Sometimes it's hard fun.
> >
> > The hat trick is inspiring them to create a design document. Double
> > the difficulty level for OOD.
>
>start out with anything by Scott McCloud. Maybe show them 'ghost World'
>or 'from Hell' and explain storyboards from that perspective. they will
>get it immediately and then you explain that the 'comic' also needs
>notes for all sorts of sounds and interactivity. If they are real young
>maybe start them with 'Miss Spider's Tea Party' which is a great picture
>book and then show them the Cd which was created from the Book. there is
>a great storyboard/design doc example for Ludtke's Bad At The Midway.
>Lots of stuff on Gamasutra.com. Maus, the book, and Maus the Cd is
>pretty good. Show the movie Final Fantasy, the book 'The Making of' and
>then run the game on a PS2.
>
>I have done this with kids from 10 to 50; age almost doesn't matter. I
>have tons of this stuff from my grad students and find that I can take a
>grad design doc and show it to kids 15 and up and they get the idea and
>will create a document as good as the grad level document.
>
>I get them to run ideas by giving them index cards and limiting them to
>50 word ideas with 'no names', very important that no one can be
>identified when running ideas. Shuffle the deck, break them up into
>groups of 4-5 and tell them you want the 1 good idea in the pack. Some
>will come back with 1, some with more than 1 and some with none. You do
>this two days in a row in the morning and by the 3rd day 2-3 of the kids
>will be coming in with bunches of ideas. Figure out if the idea is a
>story or an interactive.
>
>Make them show at the end of the camp to mom & dad and any one you can
>round up.
>
>--Thom




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