News from the International Game Developers Association - A Game that teaches Teachers
Darius Clarke
darius
Fri Apr 18 14:54:42 PDT 2003
SimTeacher: Teachers Get to Make Virtual Decisions
[Jan 05 - Industry News]
The BBC has a story on a teacher/school simulation currently in development.
This game will be used to train teachers and help them see the impact of their
decisions on students and colleagues.
http://news.bbc.co.uk/2/hi/uk_news/education/2453907.stm
A recent editorial at Game Research talks of other potentials of games and
learning.
http://www.game-research.com/art_game_on_conference.asp
[This sounds a bit like SimuLearn - http://www.SimuLearn.net
- Darius]
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Medical Potential of Online Games
[Jan 01 - Industry News]
A Games Research column describes the healing potential of online games in a
hospital setting, pointing mainly towards such games' social and community
oriented strengths.
http://www.game-research.com/art_other_worlds.asp
On the games as "bad drugs" side, Jive Magazine has a thoughtful article on
online games addictive nature.
http://jivemagazine.com/content_articles.php?ID=104
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Sociology of Racing Games
[Dec 31 - Industry News]
AVault has a very interesting look at the social/cultural impact of racing
games over the years. The article covers the male focus of the racing genre and
its implications on supporting negative gender stereotypes. The piece also
suggest that seemingly "socially acceptable" games like Gran Turismo have
likely more to do with incidents of road rage than GTA3 might...
http://www.avault.com/articles/getarticle.asp?name=pistonenvy&page=1
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I would like to invite discussion on these articles if you are interested.
Cheers,
Darius
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