[Squeakland] [Q] [eToys] Object under?
karl.ramberg at chello.se
Wed Aug 20 14:32:13 PDT 2003
diegogomezdeck at consultar.com wrote:
> Thanks John and Karl for the answers...
> Reading my original email I realized I was not so clear in the question (
> definitively I have to improve my English :-| ).
> What I was looking for is a way to get a reference to *any* morph under.
> The idea is to program a type of "garbage collector" that walk around the
> world and take any morph on the world (the garbage) and carries it to
> a "safe" place.
> I mean something like this:
> self walkAround. "walk randomly over the world"
> (self morphUnder = World)
> self morphUnder owner: self.
> self pauseScript: #lookForGarbage.
> self startScript: #carryTheGarbageToASafePlace].
> I hope this time I explained my needs better than before.
All morphs in world are accessed in world viewer>>collections.
You can check if you overlap any morph in 'world playerAtCursor' from
But self is also kept there so the script will be a little complicated.
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