etoy issues/making games and mazes

Benjamin Kunst benjamin.kunst at web.de
Tue Feb 4 12:13:54 PST 2003


I've downloaded the expamples below too.
But I'm not able to learn scripting from the samples in reasonable time.
I mean, I can imagine that
(self 
      color (...)
      sees (...)
)
~~ false
ifTrue [doAnything]
ifFalse[doAnything else]
has something to do with the observed car's behaviour, but from that lines of code I even can't find out the scripting language basics (except the use of paranthesis and self, which is rather intuitive).

 I painfully missing a reference, a manual or a tutorial about the basic steps. I think that all the painting stuff is rather intuitive, but scripting can't be intuitive, I mean at least you have to know the key words.

When I first found squeakland, I had the idea, that this could be very useful in two ways: 
- Intuitive creating projects focused on interactive learning, from first writing to speech support of handicapped pupils (my wife teaches in such a school)
- Guided introduction in programming environments for children

Does anybody share my problems?
And much more important, has anybody an idea how get further?

Benjamin

squeakland at squeakland.org schrieb am 04.02.03 02:51:09:
> 
> The 2 projects mentioned below were helpful for me to look at in my 
> maze pursuit. I'm actually getting there, albeit slowly.
> I appreciated seeing the simpler "Sensor Car" project because it 
> actually works! On the other hand the more intricate, and presumably 
> powerful, Robot Car in Maze" project doesn't work; that is, I can't 
> figure out how to get the object to move through the maze. I'm 
> intrigued by the level of complexity that can be achieved in an etoy 
> environment. I just wish I felt more comfortable in controlling objects.
> 
> Look forward to reactions.
> Phil
> 
> 
> On Wednesday, January 22, 2003, at 01:23 PM, Kim Rose wrote:
> 
> > In repsonse to recent email queries about making mazes/and creating 
> > scripts with feedback, I direct you to the "project swiki" that is 
> > part of the Squeakland site:
> >
> > http://www.squeakland.org:8080/super/gallery
> >
> > If you specifically check out the "Robot car in Maze" and "Sensor Car" 
> > projects you can see by using a conditional/test tile and the "color 
> > sees" tiles you can make a simple feedback script by just using 
> > "forward by" and "turn by" tiles.
> 
> 


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