Etoy issues -- Keyboard Control of etoys

Alan Kay Alan.Kay at squeakland.org
Sun Jan 26 11:03:49 PST 2003


You could also try a joystick player. Look in the supplies bin to see 
what they do.

Cheers,

Alan

------

At 4:38 AM -0800 1/26/03, Jahanzeb Sherwani wrote:
>Hi,
>
>This does definitely work and it's better than no keyboard control.
>However, it would be really great if you could have keyboard control
>working regardless of the keyboard's repeat/delay rates, instead focussing
>on detecting the keydown and keyup events (if that's possible). This way,
>you could have two keys pressed and they would both register... ie, you can
>press left and forward, and the car should turn left and move forward
>simultaneously.
>
>This might not seem like a big deal, and maybe it isn't, but I remember
>when I was young and trying to program on my own, this was one of the main
>things I used to want to get my program to do. I even managed to get it
>finally, and was really proud of that, but it would be great to have the
>functionality in squeak to be able to do this without much of a hassle.
>
>Let me know your thoughts on this,
>
>Jahanzeb
>
>At 12:32 AM 1/26/2003 -0800, you wrote:
>>Hi, Jahanzeb,
>>
>>>1) Kids want to use the keyboard to control their creations. What do I tell
>>>them?
>>
>>There is currently no direct support for keyboard control of etoys,
>>but it would not be hard to add.
>>
>>Try loading the attached project to see one possible approach.  If
>>people like this, we could consider adding something like it to the
>>etoy system.  Comments please!
>>
>>Cheers,
>>
>>    -- Scott
>>
>>Attachment Converted: "c:\j\eudora\attach\Keyboard_Navigation_Demo.006.pr"
>>


-- 



More information about the Squeakland mailing list