[Squeakland] Pen Trails and Sensors

Alan Kay Alan.Kay at squeakland.org
Fri Jul 4 11:15:11 PDT 2003


Thanks Ned --

At 8:27 AM -0700 7/4/03, Ned Konz wrote:
>On Thursday 03 July 2003 07:20 pm, Jeff Longland wrote:
>>  I've been using
>>  penDown to create a pen trail behind the snake, but my major
>>  problem is that the sensor on my object is unable to view the pen
>>  trail.
>
>Welcome Jeff!
>
>Some context for the rest of the list: unless the Squeakland image has
>a fix that isn't in the Squeak 3.5 image, the turtle trails aren't
>visible in the color:sees: test.

That's odd and interesting -- they used to be, and should be -- for 
just some of the reasons that Jeff needed them. There are many 
wonderful things that can be done if the color sensing can see the 
turtle trails. Any idea of how this got lost? Can Scott Wallace 
easily put this back in?

Cheers,

Alan

>
>One possibility is to make the turtle trails visible to the
>color:sees: test (and add a per-Project Preference for making them
>visible). Is there any interest in this?
>
>Looking back in the Squeakland list, I see that Markus Denker recently
>posted a link to a project that includes an enhancement that Markus
>Gaelli wrote. This enhancement lets you make PolygonMorphs (like
>lines and filled polygons) from your scripts. So instead of using the
>penDown turtle features, you'd add points to a line that you were
>constructing. That would be visible to the color:sees: test.
>
>I quote Markus D here:
>
>----
>>  I was talking to Markus Gaelli abaout his PolygonFactory
>>  improvement, and then I realised that sending a Link
>>  to the squeak.org bugfix-archive is not the right thing to
>>  do on the squeakland mailinglist... that's something for
>>  the squeak.org hackers.
>>
>>  So here's now a version that is actually usable:
>>
>>
>http://squeakland.org/project.jsp?http://www.ira.uka.de/~marcus/PolygonFactory.001.pr
>>
>>  This is a project with Markus's new Polygon-drawing tiles and a
>>  very simple example.
>>
>>          Marcus
>>
>>  On Fri, May 09, 2003 at 09:51:03AM +0200, Marcus Denker wrote:
>>  > On Thu, May 08, 2003 at 02:07:41PM -0800, Alan Kay wrote:
>>  > > However, it's also pretty clear that a more appropriate
>>  > > implementation would be to have them actually make an object of
>>  > > some kind (a SketchMorph or a PolygonMorph) that works like any
>>  > > other object. We will probably do something like this in a
>>  > > future version of etoys.
>>  >
>>  > Hi,
>>  >
>>  > Markus Gaelli posted something like that to the squeak-dev list
>>  > some days ago:
>>  >
>>  > http://swiki.gsug.org:8080/sqfixes/3240.html
>>  >
>>  > from preamble:
>>  >
>>  >  "Change Set:            PolygonFactory
>>  >  Date:                   20 April 2003
>>  >  Author:                 Markus Gaelli
>>  >
>>  >  Did you ever want to paint polygons out of the traces of your
>>  > EToy-cars?
>>  >
>>  >  Now it's possible.
>>  >  Just drop a polygon in the world, open a viewer on it, select
>>  > the category 'Miscellaneous'.
>>  >  Here you can select between two new options: -
>>  > setVertexFromPositionOf: dot
>>  >  With this one you can initialize your polygon to have only one
>>  > point, that is the current position of the player (replace 'dot'
>>  > with the tile of your player / car)
>>  >  - addVertexFromPositionOf: dot
>>  >  Use this one if you want to add a new point to your polygon,
>>  > which is the current position of the player (again replace 'dot'
>>  > with the tile of your player, probably somewhere after you just
>>  > moved it a bit...)
>
>--
>Ned Konz
>http://bike-nomad.com
>GPG key ID: BEEA7EFE
>
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>Squeakland at squeakland.org
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