[Squeakland] [FUN]Space Invader Tutorial
Scott Wallace
scott.wallace at squeakland.org
Fri Sep 5 18:07:06 PDT 2003
Hi, Darius, Karl, and all,
Various issues arise when a project originally authored in a
non-Squeakland version of Squeak is loaded into a Squeakland system,
and vice-versa.
To avoid such issues, only projects *created* in a "Squeakland"
version of Squeak should be *published* to the "Squeakland-BSS".
The differences pointed out by Karl and Darius are two examples of
differences. There are others, including some that are more serious.
It would be desirable to keep things in synch between the two worlds
of Squeak, but for the moment the simple fact is that there are
compatibility problems in both directions, and these problems are
best avoided by using a Squeakland image to build any project
intended for use by Squeakland users.
Cheers,
-- Scott
At 8:16 AM -0700 9/5/03, Darius Clarke wrote:
>Also, the get new variable is not in the menu now but in a separate (V)
>button.
>
>Cheers,
>Darius
>
>-----Original Message-----
>From: Karl Ramberg [mailto:karl.ramberg at chello.se]
>Sent: Friday, September 05, 2003 01:56 AM
>To: Darius Clarke
>Cc: squeakland at squeakland.org
>Subject: Re: [Squeakland] [FUN]Space Invader Tutorial
>
>Darius Clarke wrote:
>> Hmmmm.
>> Why did you use Sketches of the script tiles rather than put a copy of
>the script tile into the Gee book that we could take apart ourselves.
>I think this is a good idea. But I'm not sure if multiple copies of the
>same script can hang around in different versions, as the scripts
>evolve. I'll have to experiment a little. I like the idea of live
>objects instead of just pictures of them.
>> In my world's viewer, under the category chooser menu 'collections',
>there is no tile 'world append dot'. What do you think is the problem?
>
>Looks like the append tile dissapeared. Use 'include at beginning' or
>'include at end' instead.
>I'll update the tutorial.
>Thanks for testing.
>
>Karl
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