[Squeakland] 2 questions - embedding text box and keystroke listener

darius at inglang.com darius at inglang.com
Sat Dec 11 15:33:08 PST 2004

1) Drag a playfield from the flap. Embed both the paint object and the text 
box into the image.

2) Smalltalk code in the Tetris game class is one example of a keystroke 
listener but you have to have your mouse over the morph for it to receive 
the keystrokes. Morphs moving around make this hard to do.

----- Original Message ----- 
From: "Arvind S. Grover" <AGrover at hewittschool.org>
To: <squeakland at squeakland.org>
Sent: Thursday, December 09, 2004 1:05 PM
Subject: [Squeakland] 2 questions - embedding text box and keystroke 

>I have tried posting these in the forum, but it seems that no one is
> really looking there, so I am going to post them here:
> 1) i am trying to embed a text box into a painted object so that it
> looks and acts like one object. basically i want to be able to pick up
> and move the item as one, but still be able to script the textbox's
> behavior. i am have tried the embed action, but it only says i can embed
> into "world." any ideas?
> 2) What is the best way to "listen" for keystrokes? Example: the user
> hits the left arrow key and the object moves to the left.
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