[Squeakland] Re: [BUG] destroying a tile inside a script does not change the behavior

Milan Zimmermann milan.zimmermann at sympatico.ca
Thu Dec 23 10:54:43 PST 2004


Thanks for this fix (my daughterss do the same  and then we wonder :) ). BTW 
(and I should know the process by now), do fixes like these make it to both  
Squeak and Squeakland image eventually?


On December 22, 2004 05:07 am, Scott Wallace wrote:
> Hi, Stef,
> Good point; the attached fixes this.
> Kids usually remove a phrase from a Scriptor by simply dragging it
> out of the Scriptor; the bug you mention only occurs if you attempt
> to "destroy" a phrase by bringing up a halo on the PhraseTileMorph
> and then clicking on the halo's pink "X" handle, rather than simply
> "picking it up" and removing it.
> Cheers,
>   -- Scott
> PS:  There is not much bulletproofing in the etoy system against
> random ripping apart of the complex morphic structures that make up
> the Scriptors, the Viewers, the various media players, etc.  Any
> energetic and inquisitive (or unlucky) user can wreak havoc on any of
> these tools and cause them to misbehave, etc., by bringing up halos
> on random sub-elements and using the pink or black halo handles to
> rip apart structures.  But this quickly gets boring.
> At 9:29 AM +0100 12/22/04, stéphane ducasse wrote:
> >Hi
> >
> >In 3.8 (6475) I created a simple script
> >
> >circle
> >	turn by
> >	move forward
> >
> >when I clicked on it the car performs a circle.
> >
> >Now if I destroy turn by within this script, and click again on the
> >exclamation mark
> >then my car still makes a circle.
> >
> >Now if I add make a sound
> >then my car will go straight and make a sound.
> >
> >Stef

More information about the Squeakland mailing list