[Squeakland] sketch's rotation center

Scott Wallace scott.wallace at squeakland.org
Tue Dec 6 15:24:27 PST 2005


Hi, Randy,

The short answer here is, unfortunately, "no".

However, programmatically setting an object's rotation center is 
easily accomplished via a *textual* script.  Send #rotationCenter: to 
the player's costume's renderedMorph.

Cheers,

  -- Scott


At 1:47 PM -0500 12/6/05, Randy Heiland wrote:
>Maybe I just haven't found it yet, but is there a tile(s) for setting a
>sketch's rotation center (x,y), i.e. the little cross-hair about which
>rotation occurs?
>Thanks, Randy



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