[Squeakland] Multiplayer network game programming with Squeak

Alan Kay alan.kay at squeakland.org
Mon Jun 20 00:47:03 PDT 2005

Also look at www.opencroquet.org

I haven't tried the Etoys screen sharing stuff recently, but it could be 
used for simple shared Etoy games (it works similarly to Timbuktu, but has 
"badges" to make rendezvous easier).



At 04:41 AM 6/16/2005, Mark Guzdial wrote:
>Dave, I think you've reached the boundary of Squeakland and have
>wandered into squeak-dev land.  Check out the materials at
>http://www.squeak.org and http://minnow.cc.gatech.edu/squeak.  There's
>support to do what you want to do, but you'll have to drop into a lower
>level than e-toys.
>On Jun 15, 2005, at 1:55 PM, Dave Briccetti wrote:
> > This year I want to include Squeak in my multiplayer network game
> > programming class (which before has used Java). I've taught about
> > TCP/IP
> > servers and clients and sockets, and the kids have written little
> > servers and clients which play simple games.
> >
> > I'd love to hear some ideas for how to use Squeak to write simple games
> > running on multiple computers on a TCP/IP network.
> > _______________________________________________
> > Squeakland mailing list
> > Squeakland at squeakland.org
> > http://squeakland.org/mailman/listinfo/squeakland
> >
>Mark Guzdial : Georgia Tech : College of Computing/GVU
>Atlanta, GA 30332-0280
>Collaborative Software Lab, http://coweb.cc.gatech.edu/csl
>Squeakland mailing list
>Squeakland at squeakland.org

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