[Squeakland] EToys Experience Report
Alan Kay
alan.kay at squeakland.org
Wed Mar 23 14:24:00 PST 2005
Good suggestions!
There are also some very good project write ups done by an 8th grade class
in Toronto (pointer on the Squeakland site).
Cheers,
Alan
---------
At 05:51 AM 3/23/2005, Erik Nauman wrote:
>I think the ideal would be something like your list below but a little
>more fleshed out for the classroom teacher audience. With more ideas
>accompanied with the specific "how tos" it would be less time-consuming
>for teachers, even those with plenty of tech (but minimal programming)
>experience like myself, to go beyond the few tutorials offered on
>squeakland. With more scaffolding more teachers would be able to push
>their students beyond simple variations of the basics like your son
>experienced at school. Another issue for me is that I tend to shy away
>from using tutorials with my students (5-7th grade) because I want them
>to be able to use their object-oriented experience to process content
>they are learning in other disciplines. So I have to come up with the
>content and "how to" myself. If you could post your own projects and
>solutions to squeakland I think it would be invaluable, even the complex
>projects you're working on as I think the squeak community is enormously
>varied in programming experience.
>
>My question is can the current procedure on squeakland for submitting
>and posting projects on the kids play section of the site include
>accompanying tutorials? I think this would help lower the grade of the
>squeak learning curve for all users.
>Thanks,
>Erik Nauman
>Middle School Technology Coordinator
>The Hewitt School
>212-994-2610
>
>
>-----Original Message-----
>From: squeakland-bounces at squeakland.org
>[mailto:squeakland-bounces at squeakland.org] On Behalf Of Kevin Lawrence
>Sent: Tuesday, March 22, 2005 7:46 PM
>To: squeakland at squeakland.org
>Subject: [Squeakland] EToys Experience Report
>
>
>Something like this
>
>1. Drive a Car around a track
> HINT : follow the excellent tutorial
>
>2. Salmon navigation
> HINT : draw the river as a gradient
> HINT : Watch the saturationUnder as you move your salmon around the
>river
> HINT : store the previous saturation in a variable
>
>3. Bouncing Basketballs
> HINT : add the acceleration to the forwardBy every tick
>
>.....
>
>14. Star-eating Snake
> HINT : Use the 'copy' message to gorw an extra body segment
>
>...
>
>27. Prisoner's Dilemma
> HINT : Store the history in a linked list
>
>.....
>
>38. Kepler's Law
> HINT : Think of a player as a vector
>
>
>
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