[Squeakland] Recursion supported in etoys script ?

Phil Firsenbaum tacmanphil at mac.com
Mon Mar 28 05:22:15 PST 2005


Interesting, Scott, however, I don't see what would stop apporachBlue  
script if nothing is in the Yes "fork."

Also, my experience with recursion was basically from my work with  
Logo, where I had to call a procedure (within itself) for that  
procedure to be recursive. Since a ticking Squeak script keeps calling  
itself why was it even necessary for you to add the "do approachBlue"  
(recursive call) to your version of the script?

Phil

On Mar 28, 2005, at 2:15 AM, Scott Wallace wrote:

> Hi, all.  A question arose recently on the Squeak-dev mailing list (a  
> list mostly inhabited by software engineers) concerning "recursion in  
> etoys."  I wrote a reply, which I'm herewith forwarding to the  
> Squeakland list, on the chance that this information might be useful  
> to some readers.  BTW my reply was suppressed by the moderators of the  
> Squeak-dev list, who said it was too large, so it never did actually  
> appear on that list  ;-)
>
>   -- Scott
>
> ----------------------------------------------------------------------- 
> -------------
>
> Hi, Kevin,
>
> Yes, etoys do support recursion.  But they don't have a good way of  
> detecting and recovering from *runaway* recursion, which is what was  
> befalling your script.
>
> Here's a recursive etoy script which does what you want, and which  
> *does* converge, provided that there is a patch of the appropriate  
> blue somewhere ahead of the Star:
>
> <image.tiff>
> Two points to note here:
>
> (1)  The critical difference between this and what you did is that  
> after the *copy* is made, this script "includes" that copy in the  
> container.  Without the "include," the copy isn't present in the  
> "world", so neither it nor any future generation of "copy" will be  
> "over blue" and hence terminate the recursion.  That's why your  
> recursion ran away.
>
> (2)  In the last line, it's *okay* simply to have "Star's nextGuy  
> approachBlue".  The value of the "do" inserted here is that this  
> defers the recursive #approachBlue script call until the next cycle of  
> the simulation.  The result will be there will be a sense of  
> "movement" since each generation will be born on a different tick,  
> whereas without the "do" all the generations will be born within the  
> same "tick" so all will appear instantaneously -- a much less nice  
> effect.
>
> Cheers,
>
> Scott
>
>
> PS:  Please check out Squeakland.org, and you may well want to  
> subscribe to the Squeakland mailing list:
>         http://www.squeakland.org/mailman/listinfo/squeakland
>
>
>  
> At 10:08 AM -0800 3/25/05, Kevin Lawrence wrote:
> Is it appropriate to post questions about etoys to this list ?
>
>  [I'll risk it this time - let me know if there is somewhere else I  
> should be asking, thanks.]
>
>
>  I tried making a simple etoys script with recursion and it hangs as  
> soon as I click the run icon.
>
>  the script was essentially (excuse my Java-ish pseudocode) ...
>
>
>  spawn script
>   test self.sees blue
>
>   yes
>
>   no
>    self.newCopy = self.copy
>    self.newCopy.forwardBy self.length
>    self.newCopy.spawn
>
>
>  Assuming I haven't made a really silly *mistake, should this work ?
>
>  Is recursion supported ?
>
>  (I searched the bug database but couldn't find anything)
>
>
> Thanks !
>
> Kevin
>
> * Please tell me if there is a silly mistake !
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