[Squeakland] UI feedback
Scott Wallace
scott.wallace at squeakland.org
Tue Jan 24 03:48:01 PST 2006
Hi, Randy,
Cheers,
-- Scott
At 4:53 AM -0500 1/24/06, Randy Heiland wrote:
>Scott,
>Apologies for being ignorant in Squeak (textual) pgming, but
>*exactly* what would I type into a script? E.g., I create a
>rectangle 'Sketch', open its Viewer, drag out an emptyScript tile,
>and toggle it to show textual code -- then what? By default, of
>course, the "rotation center" crosshairs is in the center of the
>rectangle. Let's say I'd like to program it to be at the lower-left
>corner - how could I do that?
>
>--Randy (feel free to reply to the list; didn't know if we should
>keep this offline)
>
>On Jan 23, 2006, at 4:52 PM, Scott Wallace wrote:
>
>>At 2:33 PM -0500 1/23/06, Randy Heiland wrote:
>>>... (This is also somewhat related to a question I posted a few weeks
>>>back about programmatically setting the location of the rotation center, to
>>>which Scott replied that it was not possible).
>>
>>Just to clarify, my reply was that it (i.e. programmatically
>>setting an object's rotation center) could not done with tiles
>>alone, but that it was "easily accomplished" if the user were
>>willing to resort to using a single line of *textual* script...
>>
>>At 3:24 PM -0800 12/6/05, Scott Wallace wrote:
>>>
>>However, programmatically setting an object's rotation center is
>>easily accomplished via a *textual* script. Send #rotationCenter: to
>>the player's costume's renderedMorph.
>>
>>
>>Cheers,
>>
>> -- Scott
>>_______________________________________________
>>Squeakland mailing list
>>Squeakland at squeakland.org
>>http://squeakland.org/mailman/listinfo/squeakland
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