[Squeakland] A small bug in ScriptEditorMorph

Scott Wallace scott.wallace at squeakland.org
Wed Jan 25 00:31:25 PST 2006


Hi, Karl,

Thank you for this fix!  This clears up a long-standing glitch in the 
UI of tile-scripting.

The fix will be included in the next batch of Squeakland updates.

   -- Scott

At 9:35 PM +0100 1/24/06, karl wrote:
>When clicking the button to add a new TestTile the ScriptEditor is
>unresponsive to place the TestTile because the tile newer signaled
>a mouseEnter to the ScriptEditor.
>This is a fix for that.
>
>
>'From Squeakland 3.8-05 of 7 September 2005 [latest update: #528] on 
>24 January 2006 at 9:24:44 pm'!
>
>!ScriptEditorMorph methodsFor: 'buttons' stamp: 'kfr 1/24/2006 21:23'!
>addYesNoToHand
>	"Place a test/yes/no complex in the hand of the beloved user"
>
>	| ms messageNodeMorph aMorph |
>	Preferences universalTiles
>		ifTrue:
>			[ms _ MessageSend receiver: true selector: 
>#ifTrue:ifFalse:
>						arguments: {['do 
>nothing']. ['do nothing']}.
>			messageNodeMorph _ ms asTilesIn: 
>playerScripted class globalNames: true.
>			self primaryHand attachMorph: messageNodeMorph]
>		ifFalse:
>			[aMorph _ CompoundTileMorph new.
>			ActiveHand attachMorph: aMorph.
>			aMorph setNamePropertyTo: 'TestTile' translated.
>			aMorph position: ActiveHand position.
>			aMorph formerPosition: ActiveHand position.
>			self startSteppingSelector: #trackDropZones.]! !
>
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