[Squeakland] A small bug in ScriptEditorMorph
Scott Wallace
scott.wallace at squeakland.org
Wed Jan 25 00:31:25 PST 2006
Hi, Karl,
Thank you for this fix! This clears up a long-standing glitch in the
UI of tile-scripting.
The fix will be included in the next batch of Squeakland updates.
-- Scott
At 9:35 PM +0100 1/24/06, karl wrote:
>When clicking the button to add a new TestTile the ScriptEditor is
>unresponsive to place the TestTile because the tile newer signaled
>a mouseEnter to the ScriptEditor.
>This is a fix for that.
>
>
>'From Squeakland 3.8-05 of 7 September 2005 [latest update: #528] on
>24 January 2006 at 9:24:44 pm'!
>
>!ScriptEditorMorph methodsFor: 'buttons' stamp: 'kfr 1/24/2006 21:23'!
>addYesNoToHand
> "Place a test/yes/no complex in the hand of the beloved user"
>
> | ms messageNodeMorph aMorph |
> Preferences universalTiles
> ifTrue:
> [ms _ MessageSend receiver: true selector:
>#ifTrue:ifFalse:
> arguments: {['do
>nothing']. ['do nothing']}.
> messageNodeMorph _ ms asTilesIn:
>playerScripted class globalNames: true.
> self primaryHand attachMorph: messageNodeMorph]
> ifFalse:
> [aMorph _ CompoundTileMorph new.
> ActiveHand attachMorph: aMorph.
> aMorph setNamePropertyTo: 'TestTile' translated.
> aMorph position: ActiveHand position.
> aMorph formerPosition: ActiveHand position.
> self startSteppingSelector: #trackDropZones.]! !
>
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