[Squeakland] collisions, heading, theta

Sholom Eisenstat sholom.eisenstat at tel.tdsb.on.ca
Tue Mar 7 16:07:25 PST 2006


There's a game in development; the best analogy would be something with
pucks on a tabletop. 

Fiza is developing scripting so that one object, moved by a mousedown,
when it hits another object, will impart movement at the angle of the hit.

Are we on the right track thinking that she should be able to use heading
and/or theta and/or heading theta to transfer the angle/direction of the
moving puck the the puck it hits?

Sholom Eisenstat



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