[Squeakland] Testing for clicks.
blake at kingdomrpg.com
Wed Mar 15 12:56:39 PST 2006
My son is trying to set up a game that follows certain RTS (real-time
strategy) conventions. In particular, he wants the user to be able to
left-click on a unit and then right click on a place in the world where
the user is supposed to go.
This, of course, requires being able to test where the user is clicking,
and distinguishing from right and left clicks. Doable?
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