[Squeakland] Making a Copy of an eToy from a script and using the mouse pointer to activate an eToy script

Alan Kay alan.kay at squeakland.org
Thu Nov 9 18:38:59 PST 2006


Hi --

First, how old are these children?

Cheers,

Alan

------------

At 02:39 PM 11/9/2006, Offray Vladimir Luna Cárdenas wrote:
>Hi all again :),
>
>
>My students and me are working in a kind of basic pingus/lemmings
>clone[1] using eToys. We would like to use the mouse pointer to select a
>eToy and execute an script. The idea is to make click on a button, for
>example the one with the message "Detener al otro" ("Stop the other")
>and then select the eToy who would have this script enabled using the mouse.
>
>[1] http://pingus.seul.org/
>
>We are also stuck on how to make copies on an eToy, so we work only on
>one, defining scripts, and animations and the we put the amount we want
>in the game. We know about the green halo button for copy, but we would
>like to use not graphically but from inside of a script. We have tried
>to use the message eToyName's copy but it can't be dragged on a script.
>The animations defined for the first eToy are not copied when we copy it.
>
>Waiting for your quick and friendly answer as always,
>
>Offray
>
>
>Pdt: It seems that we're reaching some kind of stress point of the
>eToys. Would be nice to have the possibility to go from them to their
>code, but the scripts of the eToys seem to have only a code view, but is
>not usable for writing new code. I have bought the BotInc book from
>Steffane (it will be here in Colombia in a month :-/ ), as a path in
>that sense, but I'm wondering if eToys2/Tweak are the way to go from
>eToys to code for extending them and learn more about programming.
>
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