[Squeakland] the non universals
Blake
blake at kingdomrpg.com
Sun Aug 19 00:13:49 PDT 2007
On Sat, 18 Aug 2007 14:44:22 -0700, Robert Parks <bobp at lightlink.com>
wrote:
> 2. What IS a "powerful idea", and how does it become powerful?
> I'm particularly interested in asking whether ideas get their power
> from abstraction (finding similarity in structure), or generalization
> (finding similarity in features) - or from both.
Or what about specificity? In order for the wheel to be invented, someone
had to have the idea that it could be used to transport. Or perhaps the
idea was the general notion that something other than pure sinew could be
used to move things around, and the wheel (among other things) was a
specific instance of that.
I suspect the specific came first, then the generalization, then the
abstraction--which in turn lead to more specifics. (At least in the case
of the wheel.)
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