[Squeakland] Weird Heading numbers

mstram mstramba at sympatico.ca
Fri May 25 15:19:54 PDT 2007


While playing with the Etoys, I've noticed the "weird" heading numbers.

By that I mean when the object's heading passes 180 degrees, instead of
continuing on to 190 ... 270 .. 360, we get the negative numbers.

Why was this convention adopted ?

I think if kids ... and some us "older" kids are going to be using headings
it would be more educational and instructive to use "real" headings.

Maybe an option / preference could be setup on which heading numbering
system to use.

The only minor problem I can see is whether it should be "0" or "360" to
begin with.

Just for the fun of it, I'm digging in and seeing if I can construct my own
subclass to use the "360" system.   I have an idea for an ATC simulation I'd
like to do and "real" headings .. or at least converted for input and output
would be a must.

Mike
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