[Squeakland] Weird Heading numbers
mstram
mstramba at sympatico.ca
Fri May 25 15:19:54 PDT 2007
While playing with the Etoys, I've noticed the "weird" heading numbers.
By that I mean when the object's heading passes 180 degrees, instead of
continuing on to 190 ... 270 .. 360, we get the negative numbers.
Why was this convention adopted ?
I think if kids ... and some us "older" kids are going to be using headings
it would be more educational and instructive to use "real" headings.
Maybe an option / preference could be setup on which heading numbering
system to use.
The only minor problem I can see is whether it should be "0" or "360" to
begin with.
Just for the fun of it, I'm digging in and seeing if I can construct my own
subclass to use the "360" system. I have an idea for an ATC simulation I'd
like to do and "real" headings .. or at least converted for input and output
would be a must.
Mike
--
View this message in context: http://www.nabble.com/Weird-Heading-numbers-tf3818581.html#a10811065
Sent from the SqueakLand mailing list archive at Nabble.com.
More information about the Squeakland
mailing list