[Squeakland] Principles behind EToys
subbukk
subbukk at gmail.com
Mon Sep 10 22:08:25 PDT 2007
On Monday 10 September 2007 10:44 pm, Alan Kay wrote:
> Actually ... Etoys wasn't a "temporary hack" or else it wouldn't work
> so smoothly with so many users around the world. It was a model built
> on top of Squeak with a plan to make a more comprehensive version of
> the model also serve as the base after a few years experience. The
> few years have stretched into 10 years ....
I didn't use hack in a pejorative sense but in the sense of a clever piece of
coding by an individual (or small team). Apologies if it gave a different
impression.
The player, costume, tiles, viewers are really neat ideas. The category idea
seemed incomplete. Some of the controls (e.g. fills, paint controls) came
across as expedients. Pen, canvas and color swatch, being such fundamental
and powerful graphical entities, could have been surfaced directly in object
catalog. Whether such omissions were by design or due to lack of time/funding
wasn't clear to me.
But then opinions don't need funding :-). On the whole, Etoys is an exciting
experiment. It brings back fun into programming.
Regards .. Subbu
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