[squeakland] Where should I edit the Playfield INFO?

Steve Thomas sthomas1 at gosargon.com
Tue Dec 8 13:01:29 EST 2009


Tests for Terms:

   - Would this term survive a UI facelift?
   Ie: if the User Interface were to change (saw some emails about this)
   would the terms still work? This could test if we are describing generic
   functionality decoupled from the underlying UI and implementation artifacts.
   - Would Tim's daughter (or any other young one) be able to understand
   what it meant?


Stephen

On Tue, Dec 8, 2009 at 12:04 PM, K. K. Subramaniam <subbukk at gmail.com>wrote:

> On Tuesday 08 December 2009 09:34:17 pm Steve Thomas wrote:
> >       - *User Term* *(UT)*- common language term which describes the
> >       functionality of an object/thing. This Term should use word(s)
> > that can be
> >       easily mapped to common experiences (and mental models of an 8
> > year old. If
> >       anyone has a reference to such terms and mental models that
> > would be great
> Here is my shot at 'kids' terms. They may or may not corresponding to
> programmer's intentions ;-)
>
> Object - a building block used to build larger "computers". Some kids call
> this a "thingie".
> Morph - a graphical object (i.e. has a visual which can be manipulated with
> a
> mouse)
> Halo - "remote control" for a Morph. Has buttons for manipulating a Morph
> Player - A script agent for a Morph which manages scripts and variables on
> behalf of its morph.
> Tile  -  A strip containing an instruction to a Player.
> Viewer - a drawer containing strips of instructions organized by categories
> (trays?) and a panel containing additional buttons for manipulating a Morph
> (e.g. grab it, rename it, reveal it etc.).
> Scriptor - A control panel for starting, stopping, editing a script.
> Name Tile - A Morph's name badge (orange halo button). Used in scripts to
> refer to Morphs.
>
> FWIW .. Subbu
>
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