[squeakland] point towards the mouse?

Hilaire Fernandes hilaire.fernandes at edu.ge.ch
Wed Nov 11 02:02:05 EST 2009


You may have to write something like that

script1
	self
		setHeading: (self costume referencePosition bearingToPoint:
ActiveHand x @ ActiveHand y)



This example does not work yet, but you get the idea.

Hilaire



2009/11/11 Hilaire Fernandes <hilaire.fernandes at edu.ge.ch>:
> For point 2.,  you may have to write the script in Smalltalk mode then
> use the code
>
> ActiveHand x to get abscissa of the mouse pointer
>
> Hilaire
>
>
> 2009/11/11 Bill Kerr <billkerr at gmail.com>:
>> 1) Is it possible to get an arrow to point towards the mouse pointer in
>> etoys?
>> I can get it to point towards a box which is being moved with the mouse with
>> this script: arrow's heading <-- arrow's bearing to box
>> In the world menu in the playfield pane there are mouse x and mouse y
>> detectors but arrow's bearing will not accept those detectors as input to
>> replace just the box part
>> 2) I also wanted to detect a mouse click but can't see any way to do that.
>> The input pane in the world menu detects last keystroke but not a mouse
>> click.
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>>
>>
>
>
>
> --
> http://blog.ofset.org/hilaire
>



-- 
http://blog.ofset.org/hilaire


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