[squeakland] text conversation in etoys
Bill Kerr
billkerr at gmail.com
Sat Nov 14 18:57:51 EST 2009
I'm trying to setup a text based dialogue b/w 2 objects
I dragged out two Text objects from Supplies, named them first and second
The best I can do is write a series of scripts for the Text objects, one
script for each part of the conversation
Then I made a clock with a time variable and setting the ticker to one per
second
Then write a controller script, using world
Test: clock's time > 2
Yes: first do script1
Test: clock's time > 4
Yes: second do script1
Test: clock's time > 6
Yes: first do script 2
Also made a reset script, using world
Is there a better way?
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