[squeakland] Re: Tick Rate not accurate
Bert Freudenberg
bert at freudenbergs.de
Fri Jun 11 10:00:13 EDT 2010
Ah, I see. Well, the freeze is unrelated to the ticking rate. It's the out-of-range coordinates that's causing the trouble.
- Bert -
On 11.06.2010, at 15:55, <kharness at illinois.edu> <kharness at illinois.edu> wrote:
> Bert,
> This is exactly what I explain to students in person and what I was trying to convey in the new Quick Guide on that subject. I do want them to experiment and when I am there with them in person, we can go back and try to figure out the path they took. The guides are for the not-in-person learners I hope are trying Etoys.
> Regards,
> Kathleen
>
> ---- Original message ----
>> Date: Fri, 11 Jun 2010 14:35:05 +0200
>> From: Bert Freudenberg <bert at freudenbergs.de>
>> Subject: Re: [squeakland] Re: Tick Rate not accurate
>> To: "squeakland at squeakland.org list" <squeakland at squeakland.org>
>>
>> For this I'd explain to the kids that computers are very capable and very stupid at the same time. They do as they are told, no matter the consequences. If a kid was elevated a hundred kilometers without precautions, it wouldn't be too much fun either ...
>>
>> The question is how much safety net we need to provide to protect against accidental errors. E.g. "forward by" does fence-testing (the object bounces off the world's border), "set y" does not. That's because assigning coordinates is a more advanced concept than simple movement.
>>
>> For intentional testing of boundaries (which kids should be encouraged to do) it's IMHO fine to have "not nice" behavior. The lesson is "don't do that" or it hurts.
>>
>> - Bert -
>>
>> On 11.06.2010, at 14:20, <kharness at illinois.edu> wrote:
>>
>>> Steve,
>>> The project I attached is similar to projects I see from young students who experiment with huge numbers and find out they can't pause a script. It combines a large y increase by value and a large tickspersecond. I could take back control of Etoys with control-alt-delete or alt-period. I saved it with the debug info.
>>> Regards,
>>> Kathleen
>>>
>>> ---- Original message ----
>>>> Date: Thu, 3 Jun 2010 09:43:58 -0400
>>>> From: Steve Thomas <sthomas1 at gosargon.com>
>>>> Subject: Re: [squeakland] Re: Tick Rate not accurate
>>>> To: kharness at illinois.edu
>>>> Cc: Yoshiki Ohshima <yoshiki at vpri.org>, "squeakland at squeakland.org list" <squeakland at squeakland.org>
>>>>
>>>> Kathleen,
>>>> My vote on the EDU team is to remove 100, add a
>>>> scriptable tile for "files per tick" and a
>>>> scriptable tile for setting the tick rate".
>>>> In your quick guide you may want to ask "What would
>>>> happen if you set the Tick Rate to less than 1?"
>>>> or "Try setting your Tick Rate to less than 1, what
>>>> do you think will happen?"
>>>> Stephen
>>>>
>>>> On Thu, Jun 3, 2010 at 8:12 AM,
>>>> <kharness at illinois.edu> wrote:
>>>>
>>>> Yoshiki,
>>>> Was "fires per tick" removed because of the way
>>>> the OLPC works?
>>>> BTW I wrote a new quick guide to introduce the
>>>> tick rate feature.
>>>> http://www.etoysillinois.org/library.php?sl=1075
>>>> Regards,
>>>> Kathleen
>>>> ---- Original message ----
>>>>> Date: Wed, 02 Jun 2010 22:26:22 -0700
>>>>> From: Yoshiki Ohshima <yoshiki at vpri.org>
>>>>> Subject: Re: [squeakland] Re: Tick Rate not
>>>> accurate
>>>>> To: "squeakland at squeakland.org list"
>>>> <squeakland at squeakland.org>
>>>>>
>>>>> At Thu, 3 Jun 2010 01:07:57 -0300,
>>>>> Ricardo Moran wrote:
>>>>>>
>>>>>> Why is it hidden? It seems like a very nice
>>>> feature to me.
>>>>>
>>>>> No doubt that it is useful in some cases, but
>>>> the "repeat" tile
>>>>> provides the same behavior to the "fires per
>>>> tick" feature but in a
>>>>> scriptable way.
>>>>>
>>>>> Also, setting the tick rate is already
>>>> somewhat hidden (holding the
>>>>> button on a clock is not discoverable). With a
>>>> hidden feature there
>>>>> and a special-case menu item here and many
>>>> combinations of these two
>>>>> produce pretty much the same end result. We
>>>> thought it is confusing
>>>>> enough to explain them to the end user.
>>>>>
>>>>> Removing the "100" option from the tick rate
>>>> menu and making a tile
>>>>> to set tick rate in the scripting category would
>>>> be nice. Trying to
>>>>> convince the edu team to reinstate the "fire per
>>>> tick" feature might do
>>>>> it also^^;
>>>>>
>>>>> -- Yoshiki
>>>>>
>>>>>> On Wed, Jun 2, 2010 at 5:53 PM, Yoshiki Ohshima
>>>> <yoshiki at vpri.org> wrote:
>>>>>>
>>>>>> At Wed, 2 Jun 2010 13:18:19 -0400,
>>>>>> Steve Thomas wrote:
>>>>>>>
>>>>>>> Bert, thanks for the explanation.
>>>>>>>
>>>>>>> So if the default max Tick Rate is 50,
>>>> should remove 100 from the list of selectable tick
>>>> rates?
>>>>>>>
>>>>>>> "Other..." still makes sense
>>>> (especially 0.1 for ticking every 10 seconds), but
>>>> we should have some warning so
>>>>>> folks
>>>>>>> know the limitations. The warning could
>>>> be when you select Other in the dialog box that
>>>> pops up. ex: "Max Rate is
>>>>>> 50 per
>>>>>>> second, can change in preferences").
>>>>>>>
>>>>>>> My major purpose for using Etoys is
>>>> playing around ;) no specific need at this point
>>>> in time. I noticed the
>>>>>> problem when
>>>>>>> running Randy's Dice Roll project and
>>>> was simply trying to figure out how things worked.
>>>>>>
>>>>>> Just FYI, there is a hidden feature
>>>> called "fires per tick" (only
>>>>>> present in the scriptor menu when
>>>> etoyFriendly preference is off) to
>>>>>> specify how many times the script should
>>>> be executed per tick. For
>>>>>> example, if you set the number high in
>>>> Randy's Dice Roll, the bar
>>>>>> graph grows more rapidly.
>>>>>>
>>>>>> -- Yoshiki
>>>>>>
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>>>>>>
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>>>>>>
>>>>>>
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