[squeakland] adding morphs to etoys

Carlos Crosetti carlos.crosetti at mostar.com.ar
Thu Sep 23 22:12:25 EDT 2010


Bert, thanks, this is exactly the answer I was looking for, regards, Carlos
  ----- Original Message ----- 
  From: Bert Freudenberg 
  To: squeakland.org mailing list 
  Sent: Thursday, September 23, 2010 10:18 AM
  Subject: Re: [squeakland] adding morphs to etoys


  On 23.09.2010, at 14:56, carlos.crosetti at mostar.com.ar wrote:


    Hi, I am experimenting with etoys and have found that its foundation is the Morphic framework. Is tere a tutorial showing the guidelines for a  Morph to become well suited, like to follow the protocols, show in panes, supplies or a new flap?


  I don't think there is a tutorial for that. 


  To add an object to the Object Catalog, implement descriptionForPartsBin.


  To change the supplies flap, edit defaultsQuadsDefiningPlugInSuppliesFlap.


  In general, to learn about these things, learn to use the Smalltalk tools (senders, implementors, string search, etc).


    I addedth DiceMorph from SqueakMap and is working right, but have seen sevearl warnings while loading it.

    By the way, if Etoys 4 is not with a Dice (unless I did not found it) would a bad idea to have the DiceMorph included in the release?


  We don't have one. Not sure we need one, it's not hard to build in Etoys itself.


  - Bert -






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