[squeakland] Mesh Networking for Etoys?
R.D. Latimer
rdlatimer at gmail.com
Fri Aug 26 08:11:39 EDT 2011
This sounds interesting, I'm not sure how it will all work/be implemented,
but looks good as an idea. We'll be working with all of these languages
this year (Fairfax Cty VA), so this could fit nicely.
Is WeScheme/Racket something that could work with this too? Bootstrapworld
initiative is using that platform,
Randy Latimer
http://www.bootstrapworld.org/
http://www.wescheme.org/
http://racket-lang.org/
On Fri, Aug 26, 2011 at 1:45 AM, Steve Thomas <sthomas1 at gosargon.com> wrote:
> So I have been playing with ScratchConnect for Etoys, Scratch/BYOB and
> python (scripts here<http://wiki.scratch.mit.edu/wiki/Communicating_to_Scratch_via_Python>)
> and was able to connect all three and exchange messages using the Remote
> Sensor Protocol <http://wiki.scratch.mit.edu/wiki/Remote_Sensors_Protocol>developed
> for Scratch.
>
> So I see this can be used in a couple of ways:
>
> 1. Have Etoys and Scratch interact where one computer is the Game Board
> and the others are game controllers (or they are all a combination of both)
> 2. Multi-player games
> 3. An Etoy project that "reacts" to external events (ex: animations
> fire when you receive a tweet or a remote sensor in your room detects that
> your little brother/sister has broken into your room without proper
> authorization).
> 4. Interface to robotics using Python interfaces (or using Physical
> Etoys and a controller on an iPad)
> 5. Interface to Social Networking sites using Python interfaces
> (example auto-post to a blog using the Google APIs)
> 6. All of the above using a web site as the Mesh Relay
>
> So my questions are:
>
> 1. Am I over simplifying? What am I missing as to why this wouldn't
> work?
> 2. Can we add ScratchConnect with one enhancement (similar to those in
> BYOB <http://byob.berkeley.edu/>) where the Etoy project can act as a
> HOST (ie: no need for a Scratch project to relay the messages) or simply
> join a Mesh
> 3. Can we setup a "Web Relay service" where kids (like me :) can setup
> private Mesh Networks and interact and play? How hard would this be and what
> would it take?
> 4. The ScratchConnect interface currently does not support serializing
> and transporting objects (ie: it would be great if I could "serialize a
> morph" send it over the ScratchConnect interface to another Etoys project
> and have it appear there). I know there was work like this with either the
> Nebraska Server, ?NetMorph? et al, but I like the simplicity of the
> ScratchConnect interface.
>
>
> Stephen
>
>
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