[squeakland] About Skeleton

Ricardo Moran richi.moran at gmail.com
Tue Oct 11 12:48:00 EDT 2011


On Tue, Oct 11, 2011 at 1:32 PM, karl ramberg <karlramberg at gmail.com> wrote:

> I also would like to integrate Skeleton in Etoys sometime.
> It's a nice tool and give many new ways to make animation etc.
>
> I have not looked at the code at all.
>
> Is the license ok ?
>

Mmmm... I didn't look but we might have a problem because it seems to be
SqueakL. That's not acceptable, right?



>
> There is not much documentation as far as I know.
>
> We could add it and gradually expose it as it get documented and
> tested for bugs etc.
>
> Karl
>
>
>
>
> On Tue, Oct 11, 2011 at 4:20 PM, Bert Freudenberg <bert at freudenbergs.de>
> wrote:
> >
> > On 11.10.2011, at 14:34, Ricardo Moran wrote:
> >
> >> Hi,
> >>
> >> The squeak list is currently discussing about a spreadsheet morph, and
> that just reminded me about how cool is Skeleton actually. So I'm wondering
> why it is not in Etoys? I found an old discussion stating that it could be a
> nice extension to Etoys but the biggest issue being the slow loading of
> external code. I have to agree with that being a problem but I think we
> might reconsider just include it in the image as with Dr Geo.
> >>
> >> I know we already have a bloated image full of half finished projects
> but from what I briefly tested Skeleton seems to work out of the box. And it
> doesn't add a *huge* amount of new code. See this simple comparison with
> DrGeo:
> >>
> >> (PackageInfo named: 'Skeleton') systemCategories size. 2
> >> (PackageInfo named: 'Skeleton') classes size. 38
> >> (PackageInfo named: 'Skeleton') methods size. 654
> >> (PackageInfo named: 'Skeleton') linesOfCode. 4765
> >>
> >> (PackageInfo named: 'DrGeoII') systemCategories size. 10
> >> (PackageInfo named: 'DrGeoII') classes size. 214
> >> (PackageInfo named: 'DrGeoII') methods size.  1863
> >> (PackageInfo named: 'DrGeoII') linesOfCode.  17154
> >>
> >> Another issue, I guess, is that if Skeleton gets included someone will
> have to maintain it, but from what I've seen the latest version dates from
> 2006 and it still works today. So maybe it won't be that big of an issue.
> >>
> >> Anyway, if you want to test it:
> http://www.languagegame.org:8080/ggame/11.
> >>
> >> Cheers,
> >> Richo
> >
> > How does it compare to the data table thing you did in your GSoC project?
> Would be nice to have only one, not two table-like objects.
> >
> > - Bert -
> >
> >
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