[squeakland] [etoys-dev] SQ-1013 - button to show script (How to make scripts "visible/discoverable" without having your screen covered with scriptors all the time)

karl ramberg karlramberg at gmail.com
Wed Feb 29 17:23:30 EST 2012


On Tue, Feb 28, 2012 at 7:19 PM, Ricardo Moran <richi.moran at gmail.com>wrote:

> I think this is really nice, but I fear we might be cluttering the script
> editor's header with too many buttons. We already added the step button,
> but I feel it's justified.
> Maybe we could remove the first button [image: Inline image 1] and
> replace it with the new collapse/uncollapse button. Then, to remove the
> script (and make it go back to the viewer) we could use a halo button.
>
> Or maybe, we could keep the script editor as it is now, and put the
> collapse behavior in the collapse halo button (that now seems kinda
> useless).
>
> Cheers,
> Richo
>

I have thought about using the Viewer category scripts category and
collapse/ uncollapse

Se the very crude picts attached

Karl


> On Mon, Feb 27, 2012 at 1:31 AM, Steve Thomas <sthomas1 at gosargon.com>wrote:
>
>> Scott,
>>
>> I like the idea in SQ-1013 <http://tracker.squeakland.org/browse/SQ-1013>,
>> but have some other thoughts on solving the problem which I prototyped in
>> Etoys (using tile scripting only, Etoys Rocks!!!).
>>
>> Am sharing with the dev list and the rest of the community to get their
>> ideas and input.
>> The project can be seen here<http://www.squeakland.org/launcher?http://tracker.squeakland.org/secure/attachment/15263/Scriptor+Show+Hide.007.pr>
>> .
>>
>> Couple more changes to the prototypes in my project I would suggest:
>>
>>    1. The "Collapse/Uncollapse" button should be right next to the
>>    script name, so you don't get that visual jerkiness of the button moving
>>    when you click it.
>>    2. Instead of just changing length and folding up, you could fold in
>>    to (ie: set the width to just past the "Collapse/Uncollapse" button to have
>>    more visible screen real estate.
>>    3. We may want a Show/Hide all scripts option (perhaps with a
>>    keyboard shortcut.)  FYI, I misnamed some of the buttons in the
>>    project as "Show/Hide" when they were really "Collapse/Uncollapse", then
>>    realized we need both.
>>    4. It would be nice to have a more visually appealing
>>    "Collapse/Uncollapse" method, where instead of changing the length of the
>>    Script Editor, we "glide" the change over a period of time.  (I started
>>    playing around trying to prototype this and ran into other issues, but
>>    separate subject and a separate email will follow).
>>
>> Thanks for all your work (and Richo's and Karl's, Bert's, Subbu's, ...)
>> the next version of Etoys will be even better with bug fixes and new
>> features, can't wait!!!
>>
>> Stephen
>>
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>> etoys-dev at squeakland.org
>> http://lists.squeakland.org/mailman/listinfo/etoys-dev
>>
>>
>
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>
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