[squeakland] Can a Morph / (etoys player) follow a connector path ?
mikestramba at gmail.com
Fri Mar 16 16:09:33 EDT 2012
I'd like to do something similar to this game in Squeak / Etoys
I.e. using a connector, having the motion of a morph follow that
connector, as the connector is moved while the morph is moving.
I see the demos in Etoys of a "car following a road", but they seem
to be tracking a particular color, and continually turning left or
right (which is ya, basically what any path finding program is gonna
have to do internally, I guess).
Wondering if there is a "high level" / class / etoys .. method etc,
to track a connector
More information about the squeakland