[squeakland] How to get a button to start painting
is.valente at gmail.com
Tue May 15 15:04:18 EDT 2012
Hi Kathleen and Richo,
Many thanks for your help. I solved this problem with the hint of Richo.
I made a 1 pixel paint and use it as source. After that I copy and repaint
this copy. It's fine!
2012/5/15 Harness, Kathleen <kharness at illinois.edu>
> Hi Luis,
> The attached project works with repaint buttons for two objects, more as
> *From:* squeakland-bounces at squeakland.org [
> squeakland-bounces at squeakland.org] on behalf of Ricardo Moran [
> richi.moran at gmail.com]
> *Sent:* Tuesday, May 15, 2012 9:55 AM
> *To:* Luis Valente
> *Cc:* squeakland at squeakland.org
> *Subject:* Re: [squeakland] How to get a button to start painting
> If I understood your problem correctly, I think you can create an empty
> drawing and in the button script put something like this:
> [ Sketch | copy | do menu item | repaint ]
> So now, when you click the button you'll be repainting a copy of the
> original sketch and you can use it many times.
> On Tue, May 15, 2012 at 11:30 AM, Luis Valente <is.valente at gmail.com>wrote:
>> Dear friends,
>> I've a student developping a project to teach some basic math concepts.
>> In her proposal, it's needed a button to start drwaing things using the
>> etoys paintbox. Because it will be needed several times I can't recommend
>> the "do menu item" "repaint".
>> Anny suggestiont to help solve this problem will be appreciated.
>> squeakland mailing list
>> squeakland at squeakland.org
All the best,
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