[squeakland] Question about Audio Buffer/Timing
David T. Lewis
lewis at mail.msen.com
Thu Feb 22 17:59:31 UTC 2018
There is some follow up discussion happening on the squeak-dev list. I don't
know if it helps, but you can read the posts here if you are not subscribed to
On Thu, Feb 22, 2018 at 10:27:18AM -0500, David T. Lewis wrote:
> Hi Jeremy,
> I am copying this to the squeak-dev list in case someone there can offer
> some guidance.
> On Wed, Feb 21, 2018 at 02:44:21PM -0800, Jeremy Landry wrote:
> > Hi, I made a quick audio sequencer test in Etoys and found that there's a
> > hidden 'timer' that limits the responsiveness of new sounds that go into
> > the playback buffer (terminology isn't accurate, but hopefully it makes
> > sense to people).
> > I found the sound buffer setting, but was wondering if there's something
> > else that limits how fast new sounds get added to the playback stream? I
> > read somewhere (old-man-aphasia here) that some code was added to prevent
> > overloading the buffer so surely there's a snippet of code I could add to a
> > project to reverse this, if it's what is causing the delay?
> > Thanks for any help finding the solution.
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