[squeakland] Found Bug But Not Sure How to Proceed To Fix

Jeremy Landry hakyoku at gmail.com
Fri Mar 2 17:50:00 UTC 2018


I did a little more digging, just for the record...and it turns out it's
scaling error.  No matter what, scaling offsets morphs by 1 at -1.  I'm still
looking for where this occurs and why.  So far, injecting intentionally bad
values into bordered morph and sketch classes hasn't produced any change.
It 'feels' like most of that code isn't even used, but then again, I might
not have genuinely created a new object with that code and system might
have been giving me what was already in system...


On Fri, Mar 2, 2018 at 7:15 AM, Bert Freudenberg <bert at freudenbergs.de>
wrote:

> That bug tracker is pretty much dead, since all ongoing development moved
> to squeak.org.
>
> The plan was to make a new Etoys release based on the latest Squeak source
> base, but we have not have enough developer time to make that actually
> happen.
>
> - Bert -
>
> On 1 March 2018 at 06:03, Nicco Kunzmann (rambler) <
> niccokunzmann at rambler.ru> wrote:
>
>> Hi,
>>
>> I found a bug tracker on the squeakland site:
>> http://tracker.squeakland.org/secure/Dashboard.jspa
>>
>> I think, you can describe the problem there as an issue and hand in the
>> fix.
>> They may also know how to guide you further if the code base is somewhere
>> else.
>> If you have problems there (login, no response), I guess, this mailing
>> list is one place to ask for help.
>>
>> Best,
>> Nicco
>>
>>
>> On 03/01/2018 03:34 AM, Jeremy Landry wrote:
>>
>> Hi, while working on a project needing precise alignment of
>> sketches/bitmaps and rectangles using playfield 'use gridding', it seems
>> that there's a difference of detected origin.
>>
>> Here's a screenshot with magnifier showing the discrepency.
>> https://imgur.com/a/tcaRu
>>
>> I'm quite certain this bug is the one that causes bad redrawing,
>> especially when showing a cursor move when 'indicate cursor' is activated
>> in a playfield.
>>
>> If I correct this bug inside of a project, will it load into an image
>> where it has not been fixed and be fixed?
>>
>> I haven't actually fixed the bug yet, but didn't want to waste time on it
>> if the fix will not travel with the project.
>>
>> Thanks in advance for any input.
>>
>>
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>
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