[squeakland] Animating Sinewave Distortion on Any Image
hakyoku at gmail.com
Thu Mar 8 03:34:23 UTC 2018
https://www.youtube.com/watch?v=s2R4OCArQGI&feature=youtu.be here's a quick
video showing it in action.
If you wait till end, you can see how to interlace multiple sinewave
On Wed, Mar 7, 2018 at 7:22 PM, Jeremy Landry <hakyoku at gmail.com> wrote:
> Attached is a simple project which you can play with to create sinewave
> distortions on any image.
> A flap contains more info and more than just the pulled out values will
> make significant changes to the effect. While it's not ideal to use this
> inside of a project, it is perfectly suitable for creating some
> pre-rendered animation frames to use later that end up using infinitely
> less CPU and and memory (since nothing is calculated in realtime if it's
> just playing back an animation).
> However, even as unoptimized as it is, it still runs at 15-30 FPS as it is
> now on an intel Atom dual core ate 1.2Ghz (which effectively means it's
> running at 600mhz on a RISC processor and no GPU assistance from what I
> understand of the VM).
> After all these years, this effect is still cool to look at and fun to
> apply to various kinds of graphics to achieve interesting results when
> For fun, you can change the MAKE SCANLINES script to make vertical slices
> and change the demo script to affect Y origin instead of X origin.
> Or if you're just lazy, rotate the entire holder playfield sideways and
> that works too. :p
> Enjoy...this will be included along with samples of where this is useful
> and how fast it runs after rendered (instead of running real time as a
> prototype) in Etoys Club 1 to be coming out...um...when I can finish it! :)
> RASTER FX 01.003.pr
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