[UI] UI attributes

Gary Chambers gazzaguru2 at btinternet.com
Wed Sep 12 15:45:08 UTC 2007


Would be nice to (sounds familiar) have a framework that supports all this,
a particular "look-and-feel" being the tip of the iceberg (or icing on the
cake).

Like, a thorough, ground up approach with multiple levels of "API".

> -----Original Message-----
> From: ui-bounces at lists.squeakfoundation.org 
> [mailto:ui-bounces at lists.squeakfoundation.org] On Behalf Of Adrin
> Sent: 12 September 2007 4:25 pm
> To: Squeak UI
> Subject: [UI] UI attributes
> 
> 
> Hi,
> 
> I em interested in UI and GUI and new ways of presenting and 
> manipulating data. I like to make my own GUI or participate in the 
> existing ones. But first of all - Is there any study or 
> theory what the 
> UI exactly is, what needs UI to satisfy and what is the best 
> ergonomic 
> UI for most people?
> 
> 
> I did not find anything complex enough to make my mind clear, 
> therefor I 
> just try it myself:
> 
> 
> UI in layers (separate things that are not related):
> 
>     *
> 
>       ergonomic - define how to ensure users needs (controlling,
>       visualization, eye candy, cooperation in terms of 
> applications and
>       multiuser interface)
> 
>     *
> 
>       technique - define how to achieve data visualization 
> and feedback
>       from users (widgets, costumes, etc...)
> 
>     *
> 
>       technology - define implementation (objects, databases, 
> XML, etc...)
> 
> 
> UI types (some UIs and its characteristics):
> 
>     *
> 
>       device's / machine's UI (inputs: buttons, switches, trimmers;
>       output: control diodes, led numbers, displays) - it is mend for
>       one purpose and ease understandings
> 
>     *
> 
>       batch commands (inputs: char stream; output: char 
> stream) - batch
>       commands are best in mathematic transformation or bulk data
>       processing; there is no user interaction along the process
> 
>     *
> 
>       CLI - command line interface (input: commands, 
> parameters; output:
>       char stream) - in this UI users are able to react to outputs;
>       input and outputs could be chained to each other
> 
>     *
> 
>       GUI (input: events; output: graphical objects) - users 
> have almost
>       fully control to processes; number of large time spending
>       operations are minimized or they are hidden in background;
>       interaction is highest but at the other hand, graphical objects
>       are not, in most cases, reusable by other applications
> 
> 
> UI attributes (everything what should be measured in UIs):
> 
>     *
> 
>       chaining - possibility to chain application's inputs and outputs
> 
>     *
> 
>       interaction - user's ability to see and control running process
> 
>     *
> 
>       visualization - possibility to view data on different 
> complexity level
> 
>     *
> 
>       virtualization - ability to operate with data on different
>       visualization level
> 
>     *
> 
>       independence - data and UI independence
> 
>     *
> 
>       image - possibility to data self presentation
> 
>     *
> 
>       freedom - user's freedom to transform and combining data
> 
>     *
> 
>       wizardness - ability to perform user's wishes
> 
>     *
> 
>       intuitiveness - ability to follow user's ideas
> 
>     *
> 
>       helps - ability to help user to resolve problems
> 
>     *
> 
>       undoable - possibility to undo data changes to original state
> 
>     *
> 
>       previews - possibility to view and compare actions and 
> variant of
>       actions
> 
> (it could be able to compare UIs like Linux shell, KDE, 
> Morphic, Croquet 
> by assigning points to these attributes)
> 
> 
> It is obvious I try to point out that most of GUIs simulate something 
> (for example machine's GUI) instead of allowing users to work 
> with data. 
> Thanks to Model-View-Controller programmer easily make new data 
> visualization and new application, but user are not able to 
> do that by 
> easy way. There is bunch of questions before we make GUI for that 
> purpose. Like: do users need absolute freedom or are they 
> satisfied with 
> completed solutions? is anywise possible to learn users more abstract 
> UIs or are they struggled in idea: 'push the button means do the 
> action'? is it necessary to write that kind of GUI from 
> scratch, or it 
> is possible to assimilate some completed one?
> 
> 
> Anyway, no respect how this questions will be answered, if other 
> attributes or diversification of UI cross your mind, I 
> appreciate your 
> ideas. I believe this abstract thoughts are important to the 
> future of UI.
> 
> Have a nice day,
> Adam
> 
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