[Vm-dev] Re: [Pharo-project] we need help for rome

Bert Freudenberg bert at freudenbergs.de
Sun Apr 18 21:57:53 UTC 2010


On 18.04.2010, at 20:14, stephane ducasse wrote:
> 
> 
> Thanks Bert
> 
>> 
>> I think only the first 4 inst vars are actually used by the plugin:
>> 
>> http://squeakvm.org/svn/squeak/trunk/platforms/unix/src/plugins/RomePlugin/RomePlugin.c
>> #define CanvasHandleIndex 0
>> #define CanvasTargetIndex 1
>> #define CanvasFlagsIndex 2
>> #define CanvasStrokeColorIndex 3
>> #define CanvasInstSize 8
> 
> how did you get that information? from the image side or C code?
> Because I tried to see but unsure.

It's in the C code I linked above. I just reordered it for better readability.

>> So on Linux, Rome does use the "right" size. John appears to have used a Sophie image to generate his Plugin, which makes this fail (though I could not find his Rome plugin in the Mac OS platform code so can't verify that theory).
> 
> Now I understand why alain could remove the instance variable when cleaning the image side. 
> 
>> The proper fix would be to modify RomePlugin class>>initializeInstVarIndices to not generate the indices, but simply hard-code only the used ones (setting CanvasInstSize to 4), and change the comparison John mentioned below to <=. Also remove the unused *Index class vars. Now that there are plugins in the wild, hard-coding the indices is a good idea anyway. During development, the flexible generator version was useful, but not anymore.
> 
> 
> I browsed a bit the C code and I'm learning so may be my questions are not clever, but 
> 
> 	- do we need the pango primitives for ROME?
> 	Apparently Pango may use Cairo for fonts rendering but do Rome needs that?
> 	So is it simpler to use fonts via pango than cairo.

Pango provides word/paragraph layout. Many non-latin scripts (e.g. Devanagari) require "glyph shaping", there is no one-to-one mapping between Unicode characters and glyphs rendered in context. Pango can do that. I'm not aware of any other renderer in Squeak that would support this (Yoshiki added it for OLPC). Well, maybe the Unicode plugin from Scratch could do it too, not sure.

> 	- then what about FormInstSize?
> 
> 	(interpreterProxy->slotSizeOf(formOop)) < FormInstSize
> 	does it mean

Same thing. The instance variables actually used by the plugin should be hard coded. Otherwise the same would happen as in Sophie - some inst vars were added to the Canvas, so the inst size compiled into the plugin became larger than necessary.

Btw, by now you probably have guessed that a workaround for the Mac issue would be to add 5 dummy inst vars to RomePluginCanvas just to make the plugin happy.

> 	- the primitives we have access to are listed by 
> 		void* RomePlugin_exports[][3] = {

Right.

> 	- how do we know that the plugin is somehow in sync with Cairo "latest" version?

It doesn't need to be "in sync". But maybe I do not understand the question.

- Bert -

> Stef
> 
>> 
>> - Bert -
>> 
>> On 18.04.2010, at 18:45, Stéphane Ducasse wrote:
>>> 
>>> John
>>> 
>>> how can I know the order and the iv that are used by the plugin?
>>> 
>>> Stef
>>> 
>>> On Apr 17, 2010, at 4:09 AM, John M McIntosh wrote:
>>> 
>>>> (a) In Sophie   
>>>> RomeCanvas subclass: #RomePluginCanvas
>>>> 	instanceVariableNames: 'handle target flags strokeColor stack font fontSize fontMatrix currentFillColor currentBackColor glyphAccuracy cachedGlyphBlt cachedClearBlt drawRunPositions drawRunGlyph drawRunPointY'
>>>> 	classVariableNames: 'CachedTarget FlagFill FlagStro
>>>> 
>>>> (b) In Pharo 
>>>> 
>>>> RomeCanvas subclass: #RomePluginCanvas
>>>> 	instanceVariableNames: 'handle target flags strokeColor stack font fontSize fontMatrix'
>>>> 	classVariableNames: 'FlagFill FlagStroke Registry'
>>>> 	poolDictionaries: ''
>>>> 	category: 'Rome-PluginCanvas'
>>>> 
>>>> Comment warning: 
>>>> 
>>>> INST VAR ORDER IS KNOWN TO PLUGIN! DO NOT REARRANGE!
>>>> 
>>>> 
>>>> So in the plugin we have... 
>>>> 
>>>> if (interpreterProxy->slotSizeOf(canvasOop)) < CanvasInstSize)
>>>> 	fail().
>>>> 
>>>> 
>>>> where CanvasInstSize is 13
>>>> 
>>>> but as you see in (b) the number of instance slots for the canvas Oops is  8. 
>>>> 
>>>> 8 < 13, oops you fail. 
>>>> 
>>>> So where did the instance vars   currentFillColor currentBackColor glyphAccuracy cachedGlyphBlt cachedClearBlt
>>>> go? On purpose gone, refactored, old code. etc.... 
>>>> 
>>>> 
>>>> On 2010-04-16, at 1:37 PM, Stéphane Ducasse wrote:
>>>> 
>>>>> 
>>>>> On Apr 16, 2010, at 10:30 PM, John McIntosh wrote:
>>>>> 
>>>>>> Well I'm just as puzzled as you since the primitive gets executed and you are using the same binary that was shipped with Sophie years back. 
>>>>> 
>>>>> I like to hear that because I feel less idiot. :)
>> 
> 




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