[Vm-dev] Re: [squeak-dev] To a terabyte and... beyond
David T. Lewis
lewis at mail.msen.com
Sun Nov 7 17:14:05 UTC 2010
On Tue, Nov 02, 2010 at 09:03:01PM -0400, David T. Lewis wrote:
> On Thu, Oct 28, 2010 at 09:25:18PM -0700, Dan Ingalls wrote:
> > Hi Guys ;-)
> > Anyone have experience with running super huge Squeaks? I have the
> > chance to use an absurdly big machine. I'd appreciate advice
> > (offline unless you think it would be generally useful) regarding the
> > relative stability of, say, linux and windoze builds of 64-bit
> > Squeaks known (or thought) to run with over a terabyte of objects,
> > and also where there may be some pre-built 64-bit images (sorry if
> > this is in an obvious place). Finally (since I've mainly used a Mac
> > for Squeak) I guess I'll have to know how to tell it how big to be,
> > or would it grow gracefully if I just said "(String new:
> > 1000000000000) size" in a normal image?
> Hi Dan,
> I've made a few updates today to VMMaker and the unix platform code that
> should make it easier to experiment with large object memories. These
> consist of a few type declaration fixes and updates to permit larger
> expansion of object memory and allocation of large objects when word
> size is 8 and host platform is 64-bit.
> I put a copy of a working Squeak 3.8 based 64-bit image, along with VMMaker
> and platform sources, at http://squeakvm.org/squeak64.
I updated the files on squeakvm.org to fix a problem affecting SlangBrowser
(display C translation in the browser) in the 64-bit image, and also to fix
the web page links to the files that I had somehow managed to screw up.
The files are now here:
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