[Vm-dev] Balloon engine and bitmap fills: any clues why it ignores
an alpha channel of bitmap?
Igor Stasenko
siguctua at gmail.com
Thu Apr 21 13:44:29 UTC 2011
I tried various paint rules
24, 34
nothing. A balloon engine seems like completely ignores an alpha channel,
so i could use it for filling shapes using bitmaps as long as these
bitmaps fully opaque.
I thought i could use a generic way to render bitmaps, instead of
using awkward warpBlt...
but it seems like something in plugin discards/ignores an alpha
channel of source bitmap.
I would be happy if this is not true.
--
Best regards,
Igor Stasenko AKA sig.
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